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Searched refs:s_IsFrameBufferUpdated (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_GraphicsDevice.h104 s_IsFrameBufferUpdated = true; in SetFragmentOperationMode()
126 s_IsFrameBufferUpdated = true; in ActivateFragmentOperationMode()
712 static bool s_IsFrameBufferUpdated; variable
763 s_IsFrameBufferUpdated = s_IsFrameBufferUpdated || (s_BlendEnabled != enabled); in SetBlendEnabled()
771 s_IsFrameBufferUpdated = s_IsFrameBufferUpdated || (s_StencilTestEnabled != enabled); in SetStencilTestEnabled()
779 s_IsFrameBufferUpdated = s_IsFrameBufferUpdated || (s_DepthTestEnabled != enabled); in SetDepthTestEnabled()
818 if (s_IsFrameBufferUpdated) in ActivateFrameBuffer()
820 s_IsFrameBufferUpdated = false; in ActivateFrameBuffer()
1015 s_IsFrameBufferUpdated = s_IsFrameBufferUpdated || (s_ColorMask != colorMask); in SetColorMask()
1023 s_IsFrameBufferUpdated = s_IsFrameBufferUpdated || (s_DepthMask != enabled); in SetDepthMaskEnabled()
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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_GraphicsDevice.cpp53 bool GraphicsDevice::s_IsFrameBufferUpdated = true; // 初期値を true にしないと初回時に更新されない。 member in nw::gfx::GraphicsDevice