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Searched refs:s_GraphicsMemoryAllocator (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmRenderSystem.cpp21 nw::demo::GraphicsMemoryAllocator s_GraphicsMemoryAllocator; variable
42 s_GraphicsMemoryAllocator.Initialize(deviceAllocator); in SmInitializeGraphicsSystem()
60 s_GraphicsMemoryAllocator.Finalize(); in SmFinalizeGraphicsSystem()
70 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in smAllocateGraphicsMemory()
78 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in smDeallocateGraphicsMemory()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp41 nw::demo::GraphicsMemoryAllocator s_GraphicsMemoryAllocator; variable
112 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
123 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
140 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem()
155 s_GraphicsMemoryAllocator.Finalize(); in FinalizeGraphicsSystem()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp41 nw::demo::GraphicsMemoryAllocator s_GraphicsMemoryAllocator; variable
120 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
131 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
148 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem()
163 s_GraphicsMemoryAllocator.Finalize(); in FinalizeGraphicsSystem()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp41 nw::demo::GraphicsMemoryAllocator s_GraphicsMemoryAllocator; variable
122 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
133 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
150 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem()
166 s_GraphicsMemoryAllocator.Finalize(); in FinalizeGraphicsSystem()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp72 GraphicsMemoryAllocator s_GraphicsMemoryAllocator; variable
80 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
99 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
264 s_GraphicsMemoryAllocator.Finalize(); in Destroy()
1117 s_GraphicsMemoryAllocator.Finalize(); in FinalizeGraphicsSystem()
1139 s_GraphicsMemoryAllocator.Initialize(s_DeviceAllocator); in InitializeGraphicsSystem()