Searched refs:s_GfxSceneCtrl (Results 1 – 1 of 1) sorted by relevance
60 SmSceneCtrl* s_GfxSceneCtrl = NULL; variable215 s_GfxSceneCtrl = new SmSceneCtrl( s_RenderSystem->GetRenderContext() ); in InitializeGfx()218 s_GfxCtrl = new GfxCtrl( s_GfxSceneCtrl ); in InitializeGfx()243 SM_SAFE_DELETE(s_GfxSceneCtrl); in TerminateGfx()494 s_GfxSceneCtrl->UpdateScene(); in CreateGfxCache()505 s_GfxSceneCtrl->SubmitView(CurrentCamera); in CreateGfxCache()514 s_GfxSceneCtrl->Render(); in CreateGfxCache()559 s_GfxSceneCtrl->InitializeScene( s_GfxCtrl->GetSceneRoot()); in DemoScene()560 s_GfxSceneCtrl->UpdateScene(); in DemoScene()563 s_GfxSceneCtrl->SetSceneEnvironmentSetting(s_GfxCtrl->GetSceneEnvSetting()); in DemoScene()