Searched refs:s_FragmentLights (Results 1 – 2 of 2) sorted by relevance
101 FragmentLightArray s_FragmentLights; variable348 s_FragmentLights.push_back(static_cast<nw::gfx::FragmentLight*>(node)); in BuildResources()436 nw::gfx::SafeDestroyAll(s_FragmentLights); in TerminateScenes()512 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()513 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()549 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()550 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
104 FragmentLightArray s_FragmentLights; variable371 s_FragmentLights.push_back(static_cast<nw::gfx::FragmentLight*>(node)); in BuildResources()479 nw::gfx::SafeDestroyAll(s_FragmentLights); in TerminateScenes()557 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()558 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()635 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()636 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()