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Searched refs:s_CameraRoot (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp96 nw::gfx::SceneNode* s_CameraRoot = NULL; variable
275 NW_ASSERT(s_CameraRoot == NULL); in BuildRootNodes()
276 s_CameraRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
279 s_SceneRootInvisible->AttachChild(s_CameraRoot); in BuildRootNodes()
280 NW_NULL_ASSERT(s_CameraRoot); in BuildRootNodes()
482 ReattachObjectByName("CameraAnim", s_CameraRoot); in ReattachObjects()
515 s_SceneRoot->DetachChild(s_CameraRoot); in ToggleAnimationMode()
516 s_SceneRootInvisible->AttachChild(s_CameraRoot); in ToggleAnimationMode()
558 s_SceneRootInvisible->DetachChild(s_CameraRoot); in ToggleAnimationMode()
559 s_SceneRoot->AttachChild(s_CameraRoot); in ToggleAnimationMode()
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/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp69 nw::gfx::TransformNode* s_CameraRoot = NULL; variable
163 NW_ASSERT(s_CameraRoot == NULL); in BuildRootNodes()
164 s_CameraRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
167 s_SceneRoot->AttachChild(s_CameraRoot); in BuildRootNodes()
168 NW_NULL_ASSERT(s_CameraRoot); in BuildRootNodes()
219 s_CameraRoot->AttachChild(s_BaseCamera); in BuildCameras()
410 s_CameraRoot = NULL; in TerminateScenes()
425 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_CameraRoot); in UpdateScene()