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Searched refs:s_BaseCameraIndex (Results 1 – 25 of 27) sorted by relevance

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/NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp74 const s32 s_BaseCameraIndex = 0; variable
206 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
437 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp73 const s32 s_BaseCameraIndex = 0; variable
205 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
412 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp82 const s32 s_BaseCameraIndex = 0; variable
290 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_Camera); in InitializeScenes()
384 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp82 const s32 s_BaseCameraIndex = 0; variable
215 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
456 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp73 const s32 s_BaseCameraIndex = 0; variable
205 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
470 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
Dmain.cpp110 const s32 s_BaseCameraIndex = 0; variable
568 sceneEnvironment.SetCamera(s_BaseCameraIndex, pSmCamera->GetBaseCamera()); in DemoScene()
681 CreateGfxCache( CmdReuser, s_BaseCameraIndex, currentCamera ); in DemoScene()
801 CreateGfxCache( CmdReuser, s_BaseCameraIndex, currentCamera ); in DemoScene()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp106 const s32 s_BaseCameraIndex = 0; variable
116 s32 s_ActiveCameraIndex = s_BaseCameraIndex;
514 ChangeCamera(s_BaseCameraIndex); in ToggleAnimationMode()
610 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
612 ChangeCamera(s_BaseCameraIndex); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp75 const s32 s_BaseCameraIndex = 0; variable
215 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
496 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp89 const s32 s_BaseCameraIndex = 0; variable
356 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
453 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp90 const s32 s_BaseCameraIndex = 0; variable
351 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
448 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp94 const s32 s_BaseCameraIndex = 0; variable
427 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
517 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp90 const s32 s_BaseCameraIndex = 0; variable
372 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
469 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp90 const s32 s_BaseCameraIndex = 0; variable
472 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
577 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp94 const s32 s_BaseCameraIndex = 0; variable
451 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
552 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp90 const s32 s_BaseCameraIndex = 0; variable
324 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
499 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp78 const s32 s_BaseCameraIndex = 0; variable
389 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
510 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp100 const s32 s_BaseCameraIndex = 0; variable
492 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
589 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp93 const s32 s_BaseCameraIndex = 0; variable
622 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
767 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp84 const s32 s_BaseCameraIndex = 0; variable
546 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment()
670 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp100 const s32 s_BaseCameraIndex = 0; variable
634 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
739 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp89 const s32 s_BaseCameraIndex = 0; variable
583 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment()
718 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp87 const s32 s_BaseCameraIndex = 0; variable
632 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment()
764 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp185 const s32 s_BaseCameraIndex = 0; variable
461 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
689 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp82 const s32 s_BaseCameraIndex = 0; variable
695 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
818 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp132 const s32 s_BaseCameraIndex = 0; variable
505 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()

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