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Searched refs:s_BaseCamera (Results 1 – 25 of 25) sorted by relevance

/NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp69 nw::gfx::Camera* s_BaseCamera = NULL; variable
177 &s_BaseCamera, in BuildCameras()
186 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
187 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
206 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
207 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
240 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
247 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
443 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp68 nw::gfx::Camera* s_BaseCamera = NULL; variable
175 &s_BaseCamera, in BuildCameras()
184 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
185 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
205 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
206 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
239 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
246 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
418 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp77 nw::gfx::Camera* s_BaseCamera = NULL; variable
185 &s_BaseCamera, in BuildCameras()
194 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
195 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
215 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
216 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
250 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
257 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
462 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp68 nw::gfx::Camera* s_BaseCamera = NULL; variable
175 &s_BaseCamera, in BuildCameras()
184 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
185 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
205 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
206 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
239 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
246 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
476 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp70 nw::gfx::Camera* s_BaseCamera = NULL; variable
185 &s_BaseCamera, in BuildCameras()
194 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
195 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
215 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
216 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
250 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
257 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
502 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp85 nw::gfx::Camera* s_BaseCamera = NULL; variable
381 s_BaseCamera = in BuildCameras()
388 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras()
389 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(7.0f, 3.5f, -5.0f)); in BuildCameras()
409 s_CameraController->Register(s_BaseCamera); in BuildCameras()
439 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes()
476 UpdateNode(s_BaseCamera); in UpdateCamera()
477 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera()
482 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera()
483 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()
[all …]
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp88 nw::gfx::Camera* s_BaseCamera = NULL; variable
404 s_BaseCamera = in BuildCameras()
411 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras()
412 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(20.0f, 15.0f, 20.0f)); in BuildCameras()
432 s_CameraController->Register(s_BaseCamera); in BuildCameras()
482 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes()
521 UpdateNode(s_BaseCamera); in UpdateCamera()
522 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera()
527 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera()
528 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()
[all …]
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp77 nw::gfx::Camera* s_BaseCamera = NULL; variable
221 &s_BaseCamera, in BuildCameras()
230 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
231 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
356 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
357 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
392 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
399 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
459 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp78 nw::gfx::Camera* s_BaseCamera = NULL; variable
221 &s_BaseCamera, in BuildCameras()
230 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
231 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
351 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
352 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
387 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
394 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
454 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp90 nw::gfx::Camera* s_BaseCamera = NULL; variable
422 s_BaseCamera = in BuildCameras()
429 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras()
430 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(28.0f, 22.0f, 28.0f)); in BuildCameras()
450 s_CameraController->Register(s_BaseCamera); in BuildCameras()
481 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes()
518 UpdateNode(s_BaseCamera); in UpdateCamera()
519 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera()
524 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera()
525 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()
[all …]
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp82 nw::gfx::Camera* s_BaseCamera = NULL; variable
309 &s_BaseCamera, in BuildCameras()
318 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
319 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
427 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
428 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
464 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
466 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
523 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp78 nw::gfx::Camera* s_BaseCamera = NULL; variable
222 &s_BaseCamera, in BuildCameras()
231 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
232 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
372 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
373 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
408 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
415 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
475 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp73 nw::gfx::Camera* s_BaseCamera = NULL; variable
201 &s_BaseCamera, in BuildCameras()
211 nw::gfx::ResCameraViewUpdater resViewUpdater = s_BaseCamera->GetViewUpdater()->GetResource(); in BuildCameras()
219 s_CameraRoot->AttachChild(s_BaseCamera); in BuildCameras()
220 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
389 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
390 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
453 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
455 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
516 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp78 nw::gfx::Camera* s_BaseCamera = NULL; variable
338 &s_BaseCamera, in BuildCameras()
347 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
348 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
472 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
473 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
515 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
517 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
583 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp82 nw::gfx::Camera* s_BaseCamera = NULL; variable
339 &s_BaseCamera, in BuildCameras()
348 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
349 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
451 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
452 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
494 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
496 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
558 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp74 nw::gfx::Camera* s_BaseCamera = NULL; variable
193 &s_BaseCamera, in BuildCameras()
202 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
203 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
324 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
325 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
372 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
379 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
505 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp163 nw::gfx::Camera* s_BaseCamera = NULL; variable
277 &s_BaseCamera, in BuildCameras()
286 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
287 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
461 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
462 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
584 *s_BaseCamera, in SubmitView()
600 *s_BaseCamera, in SubmitView()
633 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
635 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
[all …]
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp88 nw::gfx::Camera* s_BaseCamera = NULL; variable
365 &s_BaseCamera, in BuildCameras()
374 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
375 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
492 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
493 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
528 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
535 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
595 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp81 nw::gfx::Camera* s_BaseCamera = NULL; variable
308 &s_BaseCamera, in BuildCameras()
316 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
317 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
622 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
623 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
697 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
699 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
773 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp88 nw::gfx::Camera* s_BaseCamera = NULL; variable
514 &s_BaseCamera, in BuildCameras()
523 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
524 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
634 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
635 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
672 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
674 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
745 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp78 nw::gfx::Camera* s_BaseCamera = NULL; variable
461 &s_BaseCamera, in BuildCameras()
469 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
470 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
695 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
696 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
749 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
758 s_BaseCamera->GetProjectionUpdater()->GetResource(); in UpdateScene()
765 s_BaseCamera, in UpdateScene()
824 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp120 nw::gfx::Camera* s_BaseCamera = NULL; variable
244 s_BaseCamera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in BuildCameras()
245 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
246 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
445 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
511 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp322 nw::gfx::Camera* s_BaseCamera = NULL; variable
566 &s_BaseCamera, in BuildCameras()
575 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
576 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
775 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
777 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
871 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
873 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
936 *s_BaseCamera, in SubmitView()
1055 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp324 nw::gfx::Camera* s_BaseCamera = NULL; variable
577 &s_BaseCamera, in BuildCameras()
586 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
587 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
838 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
840 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
941 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
943 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
1006 *s_BaseCamera, in SubmitView()
1125 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp84 nw::gfx::Camera* s_BaseCamera = NULL; variable
297 &s_BaseCamera, in BuildCameras()
306 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
307 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
610 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()