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Searched refs:s_AnimObjects (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp106 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
300 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
313 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
337 s_AnimObjects.PushBack(blender); in InitializeSkeletalAnim()
370 s_AnimObjects.PushBack(evaluator0); in InitializeMaterialAnim()
383 s_AnimObjects.PushBack(evaluator1); in InitializeMaterialAnim()
402 s_AnimObjects.PushBack(blender); in InitializeMaterialAnim()
482 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
484 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
486 s_AnimObjects.clear(); in TerminateAnim()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp100 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
249 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
263 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
277 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
279 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
281 s_AnimObjects.clear(); in TerminateAnim()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp96 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
324 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
326 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
328 s_AnimObjects.clear(); in TerminateAnim()
397 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in ResetParticle()
399 …nimEvaluator* evaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObjects[animIdx]); in ResetParticle()
593 s_AnimObjects.PushBack( in BuildAnimations()
606 NW_ASSERT(!s_AnimObjects.empty()); in BuildAnimations()
607 s_MainEvaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObjects[0]); in BuildAnimations()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp112 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
215 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
217 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
219 s_AnimObjects.clear(); in TerminateAnim()
414 s_AnimObjects.PushBack( in BuildAnimations()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp344 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
516 s_AnimObjects.PushBack(evaluator); in InitializeSkeletalAnim()
525 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
527 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
529 s_AnimObjects.clear(); in TerminateAnim()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp346 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
527 s_AnimObjects.PushBack(evaluator); in InitializeSkeletalAnim()
536 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
538 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
540 s_AnimObjects.clear(); in TerminateAnim()