Searched refs:s_AnimObjects (Results 1 – 6 of 6) sorted by relevance
106 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable300 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()313 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()337 s_AnimObjects.PushBack(blender); in InitializeSkeletalAnim()370 s_AnimObjects.PushBack(evaluator0); in InitializeMaterialAnim()383 s_AnimObjects.PushBack(evaluator1); in InitializeMaterialAnim()402 s_AnimObjects.PushBack(blender); in InitializeMaterialAnim()482 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()484 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()486 s_AnimObjects.clear(); in TerminateAnim()
100 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable249 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()263 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()277 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()279 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()281 s_AnimObjects.clear(); in TerminateAnim()
96 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable324 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()326 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()328 s_AnimObjects.clear(); in TerminateAnim()397 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in ResetParticle()399 …nimEvaluator* evaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObjects[animIdx]); in ResetParticle()593 s_AnimObjects.PushBack( in BuildAnimations()606 NW_ASSERT(!s_AnimObjects.empty()); in BuildAnimations()607 s_MainEvaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObjects[0]); in BuildAnimations()
112 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable215 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()217 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()219 s_AnimObjects.clear(); in TerminateAnim()414 s_AnimObjects.PushBack( in BuildAnimations()
344 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable516 s_AnimObjects.PushBack(evaluator); in InitializeSkeletalAnim()525 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()527 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()529 s_AnimObjects.clear(); in TerminateAnim()
346 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable527 s_AnimObjects.PushBack(evaluator); in InitializeSkeletalAnim()536 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()538 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()540 s_AnimObjects.clear(); in TerminateAnim()