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Searched refs:s_AnimModel (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp104 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
556 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
619 if (s_AnimModel != NULL) in InitializeScenes()
621 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
622 InitializeMaterialAnim(s_AnimModel); in InitializeScenes()
666 UpdateBlender(s_AnimModel); in UpdateScene()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp98 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
355 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
413 if (s_AnimModel != NULL) in InitializeScenes()
415 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp94 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
400 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
463 s_AnimEvaluator = InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
506 ChangeSpeed(s_AnimModel); in UpdateScene()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp98 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
381 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
439 s_AnimEvaluator = InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
488 ChangeAnimation(s_AnimModel); in UpdateScene()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp342 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
691 s_AnimModel = skeletalModel; in BuildResources()
761 if (s_AnimModel != NULL) in InitializeScenes()
763 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp344 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
747 s_AnimModel = skeletalModel; in BuildResources()
824 if (s_AnimModel != NULL) in InitializeScenes()
826 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()