Searched refs:s_AnimModel (Results 1 – 6 of 6) sorted by relevance
104 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable556 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()619 if (s_AnimModel != NULL) in InitializeScenes()621 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()622 InitializeMaterialAnim(s_AnimModel); in InitializeScenes()666 UpdateBlender(s_AnimModel); in UpdateScene()
98 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable355 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()413 if (s_AnimModel != NULL) in InitializeScenes()415 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
94 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable400 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()463 s_AnimEvaluator = InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()506 ChangeSpeed(s_AnimModel); in UpdateScene()
98 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable381 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()439 s_AnimEvaluator = InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()488 ChangeAnimation(s_AnimModel); in UpdateScene()
342 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable691 s_AnimModel = skeletalModel; in BuildResources()761 if (s_AnimModel != NULL) in InitializeScenes()763 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
344 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable747 s_AnimModel = skeletalModel; in BuildResources()824 if (s_AnimModel != NULL) in InitializeScenes()826 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()