Searched refs:rotateMatrixZ (Results 1 – 1 of 1) sorted by relevance
105 math::MTX34 rotateMatrixZ; in Update() local108 math::MTX34RotXYZRad(&rotateMatrixZ, 0.0f, 0.0f, this->m_Resource.GetViewRotate().z); in Update()110 math::MTX34Mult(&transformMatrix, &rotateMatrixZ, &rotateMatrixX); in Update()