Searched refs:rotateMatrix (Results 1 – 4 of 4) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_LookAtTargetViewUpdater.cpp | 102 math::MTX33 rotateMatrix; in Update() local 103 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update() 107 math::VEC3Transform(&upwardVector, &rotateMatrix, &upwardVector); in Update() 111 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update()
|
| D | gfx_RotateViewUpdater.cpp | 95 math::MTX33 rotateMatrix; in Update() local 96 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update() 114 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update() 115 math::VEC3Transform(&upwardVector, &rotateMatrix, &upwardVector); in Update()
|
| D | gfx_AimTargetViewUpdater.cpp | 114 math::MTX33 rotateMatrix; in Update() local 115 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update() 138 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update() 139 math::VEC3Transform(&up, &rotateMatrix, &up); in Update()
|
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 224 void SetRotateMatrix(const TMatrix& rotateMatrix) in SetRotateMatrix() argument 226 this->m_TransformMatrix.f._00 = rotateMatrix.f._00; in SetRotateMatrix() 227 this->m_TransformMatrix.f._10 = rotateMatrix.f._10; in SetRotateMatrix() 228 this->m_TransformMatrix.f._20 = rotateMatrix.f._20; in SetRotateMatrix() 229 this->m_TransformMatrix.f._01 = rotateMatrix.f._01; in SetRotateMatrix() 230 this->m_TransformMatrix.f._11 = rotateMatrix.f._11; in SetRotateMatrix() 231 this->m_TransformMatrix.f._21 = rotateMatrix.f._21; in SetRotateMatrix() 232 this->m_TransformMatrix.f._02 = rotateMatrix.f._02; in SetRotateMatrix() 233 this->m_TransformMatrix.f._12 = rotateMatrix.f._12; in SetRotateMatrix() 234 this->m_TransformMatrix.f._22 = rotateMatrix.f._22; in SetRotateMatrix()
|