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Searched refs:rotateMatrix (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_LookAtTargetViewUpdater.cpp102 math::MTX33 rotateMatrix; in Update() local
103 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
107 math::VEC3Transform(&upwardVector, &rotateMatrix, &upwardVector); in Update()
111 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update()
Dgfx_RotateViewUpdater.cpp95 math::MTX33 rotateMatrix; in Update() local
96 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
114 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update()
115 math::VEC3Transform(&upwardVector, &rotateMatrix, &upwardVector); in Update()
Dgfx_AimTargetViewUpdater.cpp114 math::MTX33 rotateMatrix; in Update() local
115 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
138 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update()
139 math::VEC3Transform(&up, &rotateMatrix, &up); in Update()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_CalculatedTransform.h224 void SetRotateMatrix(const TMatrix& rotateMatrix) in SetRotateMatrix() argument
226 this->m_TransformMatrix.f._00 = rotateMatrix.f._00; in SetRotateMatrix()
227 this->m_TransformMatrix.f._10 = rotateMatrix.f._10; in SetRotateMatrix()
228 this->m_TransformMatrix.f._20 = rotateMatrix.f._20; in SetRotateMatrix()
229 this->m_TransformMatrix.f._01 = rotateMatrix.f._01; in SetRotateMatrix()
230 this->m_TransformMatrix.f._11 = rotateMatrix.f._11; in SetRotateMatrix()
231 this->m_TransformMatrix.f._21 = rotateMatrix.f._21; in SetRotateMatrix()
232 this->m_TransformMatrix.f._02 = rotateMatrix.f._02; in SetRotateMatrix()
233 this->m_TransformMatrix.f._12 = rotateMatrix.f._12; in SetRotateMatrix()
234 this->m_TransformMatrix.f._22 = rotateMatrix.f._22; in SetRotateMatrix()