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Searched refs:revision (Results 1 – 19 of 19) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResFog.h153 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_CTOR_INHERIT()
Dgfx_ResSceneEnvironmentSetting.h107 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_CTOR_INHERIT()
Dgfx_ResModel.h170 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_CTOR_INHERIT()
Dgfx_ResLookupTable.h221 u32 GetRevision() const { return this->GetHeader().revision; } in GetRevision()
Dgfx_ResCamera.h498 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_CTOR_INHERIT()
Dgfx_ResLight.h147 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_CTOR_INHERIT()
Dgfx_ResShader.h683 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_CTOR_INHERIT()
Dgfx_ResTexture.h140 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_CTOR_INHERIT()
Dgfx_ResMaterial.h1480 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_CTOR_INHERIT()
/NW4C-1.2.23/include/nw/ut/
Dut_BinaryFileFormat.h115 ResU32 revision; // リビジョン : 4 Byte member
Dut_ResUtil.h432 ResU32 revision; member
476 u32 GetRevision() const { return ref().revision; } in GetRevision()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_AmbientLight.cpp113 resAmbientLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp115 resHemiSphereLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp133 resVertexLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResVertexLight()
Dgfx_FragmentLight.cpp132 resFragmentLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResFragmentLight()
Dgfx_Fog.cpp115 resFog->m_Header.revision = ResFog::BINARY_REVISION; in CreateResFog()
Dgfx_Camera.cpp238 resCamera->m_Header.revision = ResCamera::BINARY_REVISION; in Create()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp589 textureData->m_Header.revision = ResImageTexture::BINARY_REVISION; in Create()
724 textureData->m_Header.revision = ResShadowTexture::BINARY_REVISION; in Create()
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnim.cpp532 data->m_Header.revision = ResAnim::BINARY_REVISION; in CreateEmptyResAnim()