Searched refs:resize (Results 1 – 7 of 7) sorted by relevance
74 m_FragmentLights.resize(m_FragmentLights.capacity()); in SceneEnvironment()75 m_VertexLights.resize(m_VertexLights.capacity()); in SceneEnvironment()77 m_Cameras.resize(m_Cameras.capacity()); in SceneEnvironment()80 m_Fogs.resize(m_Fogs.capacity()); in SceneEnvironment()83 m_LightSets.resize(m_LightSets.capacity()); in SceneEnvironment()
61 m_CommandLists.resize(description.commandListCount); in CommandListSwapper()76 m_ReusableCommandLists.resize(description.commandListCount); in CommandListSwapper()
87 m_Scenario.resize(testInfoHeader.eventCount); in Initialize()
433 buffer.resize(fileSize); in LoadFile()
369 this->resize(source.size()); in CopyFrom()388 bool resize(int number);554 bool Resize(int number) { return this->resize( number ); } in Resize()965 MoveArray<TElement>::resize( in resize() function
63 m_LightSets.resize(resSetting.GetLightSetsCount()); in CreateEnvironmentArray()
560 // resize UI