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Searched refs:reserved (Results 1 – 25 of 74) sorted by relevance

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/NW4C-1.2.23/include/nw/snd/
Dsnd_WaveFile.h116 nw::ut::ResU32 reserved; member
133 nw::ut::ResU32 reserved; member
/NW4C-1.2.23/documents/CreativeStudio/html/common/
Dfonts-min.css2 Copyright (c) 2008, Yahoo! Inc. All rights reserved.
/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_Startup.mel9 Copyright (C)2009-2010 Nintendo Co., Ltd. / HAL Laboratory, Inc. All rights reserved.
DNW4C_BatchExport.mel9 Copyright (C)2009-2010 Nintendo Co., Ltd. / HAL Laboratory, Inc. All rights reserved.
DNW4C_CreateMenu.mel9 Copyright (C)2009-2010 Nintendo Co., Ltd. / HAL Laboratory, Inc. All rights reserved.
30 + "All rights reserved.")
/NW4C-1.2.23/sources/shaders/gfx/ShadowShader/
Dgfx_ShadowShader.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
50 // #pragma bind_symbol(reserved, c85, c85)
/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
Dgfx_DefaultShader3.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
59 // #pragma bind_symbol(reserved, c85, c85)
DGenTexcoordReflection.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
Dgfx_DefaultShader1.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
59 // #pragma bind_symbol(reserved, c85, c85)
Dgfx_DefaultShader2.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
59 // #pragma bind_symbol(reserved, c85, c85)
DGetTexcoordSource.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
DCalcHemisphereLighting.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
Dgfx_DefaultShader0.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
59 // #pragma bind_symbol(reserved, c85, c85)
DGenTexcoordSphereReflection.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DGenTexcoordReflection.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
Dgfx_UserShader3.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
74 // #pragma bind_symbol(reserved, c85, c85)
DGetTexcoordSource.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
DCalcHemisphereLighting.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
Dgfx_UserShader1.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
74 // #pragma bind_symbol(reserved, c85, c85)
Dgfx_UserShader2.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
74 // #pragma bind_symbol(reserved, c85, c85)
DGenTexcoordSphereReflection.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
Dgfx_UserShader0.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
74 // #pragma bind_symbol(reserved, c85, c85)
/NW4C-1.2.23/sources/shaders/lyt/
Dlyt_ConstColorShader.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
/NW4C-1.2.23/tools/CsdrUpdater/
Dreadme.txt70 For the user-defined reserved uniform
78 The reserved uniform name.
/NW4C-1.2.23/sources/libraries/snd/platform/
Dsnd_HardwareChannelManagerAX.cppi5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved.

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