Searched refs:resTextureMapper (Results 1 – 6 of 6) sorted by relevance
27 typedef Result (*SetupFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphi…28 typedef void (*CleanupFunc)(ResTextureMapper resTextureMapper);29 typedef ResTextureMapper (*CloneDynamicFunc)(ResTextureMapper resTextureMapper, os::IAllocator* all…30 typedef void (*DestroyDynamicFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator);32 static Result ResPixelBasedTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* a…33 static Result ResProceduralTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* a…34 static void ResPixelBasedTextureMapper_Cleanup(ResTextureMapper resTextureMapper);35 static void ResProceduralTextureMapper_Cleanup(ResTextureMapper resTextureMapper);36 static ResTextureMapper ResPixelBasedTextureMapper_CloneDynamic(ResTextureMapper resTextureMapper, …37 static ResTextureMapper ResProceduralTextureMapper_CloneDynamic(ResTextureMapper resTextureMapper, …[all …]
110 ResPixelBasedTextureMapper resTextureMapper = resMaterial.GetTextureMappers( i ); in SetupTextures() local111 if (!resTextureMapper.IsValid()) in SetupTextures()116 if (!resTextureMapper.GetTexture().IsValid()) in SetupTextures()121 result |= resTextureMapper.Setup(allocator, graphicsFile); in SetupTextures()134 u32* command = resTextureMapper.GetCommandCache(); in SetupTextures()171 ResTexture resImageTexture = resTextureMapper.GetTexture().Dereference(); in SetupTextures()
165 ResPixelBasedTextureMapper resTextureMapper = resMaterial.GetTextureMappers(i); in GetMemorySizeInternal() local166 if (resTextureMapper.IsValid()) in GetMemorySizeInternal()168 resTextureMapper.GetMemorySizeForCloneInternal(&bufferSize); in GetMemorySizeInternal()175 ResProceduralTextureMapper resTextureMapper = resMaterial.GetProceduralTextureMapper(); in GetMemorySizeInternal() local176 if (resTextureMapper.IsValid()) in GetMemorySizeInternal()178 resTextureMapper.GetMemorySizeForCloneInternal(&bufferSize); in GetMemorySizeInternal()411 ResPixelBasedTextureMapper resTextureMapper = resMaterial.GetTextureMappers(i); in CopyResMaterial() local412 if (resTextureMapper.IsValid()) in CopyResMaterial()414 ResTextureMapper textureMapper = resTextureMapper.CloneDynamic(allocator); in CopyResMaterial()429 ResProceduralTextureMapper resTextureMapper = resMaterial.GetProceduralTextureMapper(); in CopyResMaterial() local[all …]
541 nw::gfx::res::ResTextureMapper resTextureMapper = resTorusMaterial.GetTextureMappers(0); in ChangeMaterial() local542 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial()543 resTextureMapper.SetTexture(s_ChangedTexture); in ChangeMaterial()
642 nw::gfx::ResPixelBasedTextureMapper resTextureMapper = resMaterial.GetTextureMappers(0); in SetupShadowMaterial() local644 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()646 resTextureMapper.SetTexture(s_ShadowTexture); in SetupShadowMaterial()
667 nw::gfx::ResPixelBasedTextureMapper resTextureMapper = resMaterial.GetTextureMappers(0); in SetupShadowMaterial() local670 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()672 resTextureMapper.SetTexture(s_ShadowTexture); in SetupShadowMaterial()