Searched refs:resTextureCoordinatorsMaterial (Results 1 – 3 of 3) sorted by relevance
95 ResMaterial resTextureCoordinatorsMaterial = original; in Activate() local96 u32 textureCoordinatorHash = resTextureCoordinatorsMaterial.GetTextureCoordinatorsHash(); in Activate()100 …:ActivateParticleTextureCoordinators(renderContext, shaderProgram, resTextureCoordinatorsMaterial); in Activate()
104 const ResMaterial resTextureCoordinatorsMaterial = material->GetTextureCoordinatorResMaterial(); in Activate() local105 u32 textureCoordinatorHash = resTextureCoordinatorsMaterial.GetTextureCoordinatorsHash(); in Activate()109 …alState::ActivateTextureCoordinators(renderContext, shaderProgram, resTextureCoordinatorsMaterial); in Activate()
117 ResMaterial resTextureCoordinatorsMaterial = original; in Activate() local118 u32 textureCoordinatorHash = resTextureCoordinatorsMaterial.GetTextureCoordinatorsHash(); in Activate()122 …alState::ActivateTextureCoordinators(renderContext, shaderProgram, resTextureCoordinatorsMaterial); in Activate()