| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SkeletonUpdater.cpp | 69 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in UpdateWorld() local 70 NW_ASSERT(resSkeleton.IsValid()); in UpdateWorld() 71 …bool isModelCoordinate = ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDIN… in UpdateWorld() 77 …ScalingRule scalingRule = static_cast<WorldMatrixUpdater::ScalingRule>(resSkeleton.GetScalingRule(… in UpdateWorld() 88 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld() 133 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld() 177 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld() 224 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in UpdateView() local 225 NW_ASSERT(resSkeleton.IsValid()); in UpdateView() 243 ResBone bone = resSkeleton.GetBones(index); in UpdateView() [all …]
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| D | gfx_SkeletalModel.cpp | 57 ResSkeleton resSkeleton = resModel.GetSkeleton(); in Create() local 58 NW_ASSERT(resSkeleton.IsValid()); in Create() 59 … Skeleton::TransformPose::TransformArray poseTransforms(resSkeleton.GetBonesCount(), allocator); in Create() 60 ResBoneArray bones = resSkeleton.GetBones(); in Create() 68 resSkeleton, in Create() 126 ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateSkeletalAnimGroup() local 160 ResBone bone = resSkeleton.GetBones(resAnimGroupMember.GetPath()); in CreateSkeletalAnimGroup()
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| D | gfx_MeshRenderer.cpp | 542 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in SetMatrixPalette() local 550 ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in SetMatrixPalette() 558 ResBone bone = resSkeleton.GetBones(boneIndex); in SetMatrixPalette()
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| D | gfx_RenderContext.cpp | 341 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in SetModelMatrix() local 342 NW_ASSERT(resSkeleton.IsValid()); in SetModelMatrix() 343 if (ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE)) in SetModelMatrix()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SkeletalModel.h | 210 ResSkeleton resSkeleton = resModel.GetSkeleton(); in GetMemorySizeInternal() local 214 sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(), in GetMemorySizeInternal() 217 size += sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(); in GetMemorySizeInternal() 221 resSkeleton, in GetMemorySizeInternal()
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| D | gfx_SceneUpdateHelper.h | 104 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in operator() local 107 ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in operator()
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 233 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local 234 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() 236 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
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| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 248 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local 249 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() 251 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
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| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 242 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local 243 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() 245 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 246 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local 247 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() 249 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
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| /NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 284 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local 285 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() 287 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Utility.h | 515 nw::gfx::ResSkeleton resSkeleton = skeletalModel->GetSkeleton()->GetResSkeleton(); in BindAnimation() local 517 resSkeleton.GetFlags(), in BindAnimation()
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| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 350 nw::gfx::ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in BuildResources() local 351 NW_ASSERT(resSkeleton.IsValid()); in BuildResources()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 244 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateModel() local 245 int maxBones = resSkeleton.GetBonesCount(); in CreateModel()
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 496 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local 497 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() 499 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 660 nw::gfx::ResSkeleton resSkeleton = (*model)->GetSkeleton()->GetResSkeleton(); in SubmitView() local 662 … nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_MODEL_COORDINATE); in SubmitView()
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 507 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local 508 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() 510 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
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