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Searched refs:resShapeBuilder (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleSet.h354 const ResParticleShapeBuilder& resShapeBuilder = in IsAscendingOrder() local
356 return (resShapeBuilder.IsValid()) ? resShapeBuilder.IsAscendingOrder() : true; in IsAscendingOrder()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp419 const ResParticleShapeBuilder& resShapeBuilder = resParticleSet.GetParticleShapeBuilder(); in RenderParticleShape() local
420 if (resShapeBuilder.IsValid()) in RenderParticleShape()
422 offset = resShapeBuilder.GetDrawOffset(); in RenderParticleShape()
455 …const bool isAscendingOrder = (resShapeBuilder.IsValid())? resShapeBuilder.IsAscendingOrder() : tr… in RenderParticleShape()