Searched refs:resShaderSymbol (Results 1 – 1 of 1) sorted by relevance
281 ResShaderSymbol resShaderSymbol = this->GetSymbols(i); in Setup() local282 NW_ASSERT(resShaderSymbol.IsValid()); in Setup()285 if (resShaderSymbol.GetLocation() == -1) in Setup()287 s32 regIndex = this->GetVertexUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()291 resShaderSymbol.SetGeometryUniform( false ); in Setup()292 resShaderSymbol.SetLocation(regIndex); in Setup()296 regIndex = this->GetGeometryUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()300 resShaderSymbol.SetGeometryUniform( true ); in Setup()301 resShaderSymbol.SetLocation(regIndex); in Setup()305 resShaderSymbol.SetLocation(-1); in Setup()[all …]