Searched refs:resShaderParameterMaterial (Results 1 – 2 of 2) sorted by relevance
69 const ResMaterial resShaderParameterMaterial = material->GetShaderParameterResMaterial(); in Activate() local70 u32 shaderParametersHash = resShaderParameterMaterial.GetShaderParametersHash(); in Activate()77 internal::MaterialState::ActivateShaderParameter(shaderProgram, resShaderParameterMaterial); in Activate()128 …bool lightEnabled = ut::CheckFlag(resShaderParameterMaterial.GetFlags(), ResMaterialData::FLAG_FRA… in Activate()
82 ResMaterial resShaderParameterMaterial = original; in Activate() local83 u32 shaderParametersHash = resShaderParameterMaterial.GetShaderParametersHash(); in Activate()90 internal::MaterialState::ActivateShaderParameter(shaderProgram, resShaderParameterMaterial); in Activate()