Searched refs:resShader (Results 1 – 5 of 5) sorted by relevance
46 ResShader resShader = this->GetShader(); in Setup() local47 …if (resShader.IsValid() && ((result.GetDescription() & nw::gfx::RESOURCE_RESULT_NOT_FOUND_SHADER) … in Setup()49 ResBinaryShader resBinaryShader = resShader.Dereference(); in Setup()91 ResShader resShader = this->GetShader(); in Cleanup() local92 ut::SafeCleanup(resShader); in Cleanup()297 ResShader resShader, in SetupShader() argument304 if (resShader.IsValid()) in SetupShader()307 ResReferenceShader refer = ResDynamicCast<ResReferenceShader>(resShader); in SetupShader()333 setupShader = resShader; in SetupShader()348 ResMaterial::SetShader(ResShader resShader) in SetShader() argument[all …]
115 ResShader resShader = graphicsFile.GetShaders(path); in GetReferenceShaderTarget() local117 if (resShader.IsValid()) in GetReferenceShaderTarget()119 ResReferenceShader refer = ResDynamicCast<ResReferenceShader>(resShader); in GetReferenceShaderTarget()134 referenceShader.ref().toTargetShader.set_ptr(resShader.ptr()); in GetReferenceShaderTarget()
29 typedef Result (*SetupFunc)(os::IAllocator* allocator, ResShader resShader);31 static Result ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader);32 static Result ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader);127 ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader) in ResBinaryShader_Setup() argument131 ResBinaryShader resBinaryShader = ResDynamicCast<ResBinaryShader>(resShader); in ResBinaryShader_Setup()205 ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader) in ResReferenceShader_Setup() argument208 ResReferenceShader resRefShader = ResDynamicCast<ResReferenceShader>( resShader ); in ResReferenceShader_Setup()
54 ResBinaryShader resShader = resMaterial.GetShader().Dereference(); in Material() local56 NW_ASSERT(resShader.IsValid()); in Material()58 resShader.GetDescriptions(resMaterial.GetShaderProgramDescriptionIndex()); in Material()
1499 void SetShader(ResShader resShader);1607 … Result SetupShader(os::IAllocator* allocator, ResShader resShader, ResGraphicsFile graphicsFile);