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Searched refs:resShader (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResMaterial.cpp46 ResShader resShader = this->GetShader(); in Setup() local
47 …if (resShader.IsValid() && ((result.GetDescription() & nw::gfx::RESOURCE_RESULT_NOT_FOUND_SHADER) … in Setup()
49 ResBinaryShader resBinaryShader = resShader.Dereference(); in Setup()
91 ResShader resShader = this->GetShader(); in Cleanup() local
92 ut::SafeCleanup(resShader); in Cleanup()
297 ResShader resShader, in SetupShader() argument
304 if (resShader.IsValid()) in SetupShader()
307 ResReferenceShader refer = ResDynamicCast<ResReferenceShader>(resShader); in SetupShader()
333 setupShader = resShader; in SetupShader()
348 ResMaterial::SetShader(ResShader resShader) in SetShader() argument
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Dgfx_ResUtil.cpp115 ResShader resShader = graphicsFile.GetShaders(path); in GetReferenceShaderTarget() local
117 if (resShader.IsValid()) in GetReferenceShaderTarget()
119 ResReferenceShader refer = ResDynamicCast<ResReferenceShader>(resShader); in GetReferenceShaderTarget()
134 referenceShader.ref().toTargetShader.set_ptr(resShader.ptr()); in GetReferenceShaderTarget()
Dgfx_ResShader.cpp29 typedef Result (*SetupFunc)(os::IAllocator* allocator, ResShader resShader);
31 static Result ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader);
32 static Result ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader);
127 ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader) in ResBinaryShader_Setup() argument
131 ResBinaryShader resBinaryShader = ResDynamicCast<ResBinaryShader>(resShader); in ResBinaryShader_Setup()
205 ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader) in ResReferenceShader_Setup() argument
208 ResReferenceShader resRefShader = ResDynamicCast<ResReferenceShader>( resShader ); in ResReferenceShader_Setup()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Material.cpp54 ResBinaryShader resShader = resMaterial.GetShader().Dereference(); in Material() local
56 NW_ASSERT(resShader.IsValid()); in Material()
58 resShader.GetDescriptions(resMaterial.GetShaderProgramDescriptionIndex()); in Material()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResMaterial.h1499 void SetShader(ResShader resShader);
1607 … Result SetupShader(os::IAllocator* allocator, ResShader resShader, ResGraphicsFile graphicsFile);