Searched refs:resSceneNode (Results 1 – 4 of 4) sorted by relevance
52 ResSceneNode resSceneNode = GetResSceneNode(); in CreateAnimGroup() local53 NW_ASSERT(resSceneNode.IsValid()); in CreateAnimGroup()55 NW_ASSERT(resSceneNode.GetAnimGroupsCount() == 1); in CreateAnimGroup()56 anim::ResAnimGroup resAnimGroup = resSceneNode.GetAnimGroups(0); in CreateAnimGroup()
107 ResSceneNode resSceneNode = *reinterpret_cast<ResSceneNode*>(&resSceneObject); in CreateAnimBinding() local108 if(!resSceneNode.IsValid()) in CreateAnimBinding()113 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in CreateAnimBinding()
69 ResSceneNode resSceneNode = node->GetResSceneNode(); in SetupParticleObject() local70 NW_ASSERT(resSceneNode.IsValid()); in SetupParticleObject()72 switch (resSceneNode.ptr()->typeInfo) in SetupParticleObject()108 ResSceneNode resSceneNode = node->GetResSceneNode(); in ResolveParticleObject() local109 NW_ASSERT(resSceneNode.IsValid()); in ResolveParticleObject()111 switch (resSceneNode.ptr()->typeInfo) in ResolveParticleObject()
471 ResSceneNode resSceneNode, in GetMemorySizeForInitialize() argument476 NW_ASSERT(resSceneNode.IsValid()); in GetMemorySizeForInitialize()497 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in GetMemorySizeForInitialize()