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Searched refs:resReferenceLut (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp57 ResReferenceLookupTable resReferenceLut = in Setup() local
60 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
72 ResReferenceLookupTable resReferenceLut = in Setup() local
75 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
87 ResReferenceLookupTable resReferenceLut = in Setup() local
90 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
102 ResReferenceLookupTable resReferenceLut = in Setup() local
105 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
117 ResReferenceLookupTable resReferenceLut = in Setup() local
120 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
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Dgfx_ResUtil.cpp27 SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile) in SetupReferenceLut() argument
31 if (resReferenceLut.IsValid()) in SetupReferenceLut()
33 …ResImageLookupTable resImageLut = ResDynamicCast<ResImageLookupTable>(resReferenceLut.GetTargetLut… in SetupReferenceLut()
37 referenceResult = GetReferenceLutTarget(resReferenceLut, graphicsFile); in SetupReferenceLut()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResUtil.h35 Result SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile);