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Searched refs:resMeshes (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Model.cpp475 void Model::DestroyResMeshes(os::IAllocator* allocator, ResMeshArray resMeshes) in DestroyResMeshes() argument
479 if (resMeshes.empty()) { return; } in DestroyResMeshes()
482 allocator->Free((*resMeshes.begin()).ptr()); in DestroyResMeshes()
484 allocator->Free(static_cast<ResMeshArray::pointer>(resMeshes)); in DestroyResMeshes()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp596 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene() local
598 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
599 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp644 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene() local
646 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
647 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp690 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene() local
692 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
693 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Model.h758 void DestroyResMeshes(os::IAllocator* allocator, ResMeshArray resMeshes);