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Searched refs:resFragmentShader (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp216 ResFragmentShader resFragmentShader = original.GetFragmentShader(); in Activate() local
221 …reflectionEnabled = ut::CheckFlag(resFragmentShader.GetFragmentLighting().GetFlags(), ResFragmentL… in Activate()
222 …internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentShader.GetFragmentL… in Activate()
224 …::MaterialState::ActivateFragmentLightingTable(resFragmentShader.GetFragmentLighting(), resFragmen… in Activate()
229 internal::MaterialState::ActivateTextureCombiners(resFragmentShader, resMaterialColor); in Activate()
231 internal::MaterialState::ActivateAlphaTest(resFragmentShader.GetAlphaTest()); in Activate()
Dgfx_Material.cpp191 ResFragmentShader resFragmentShader = resMaterial.GetFragmentShader(); in GetMemorySizeInternal() local
193 if (resFragmentShader.GetFragmentLightingTable().IsValid()) in GetMemorySizeInternal()
196 resFragmentShader.GetFragmentLightingTable(); in GetMemorySizeInternal()
446 ResFragmentShader resFragmentShader = resMaterial.GetFragmentShader(); in CopyResMaterial() local
447 if (resFragmentShader.IsValid()) in CopyResMaterial()
458 new(shaderMemory) ResFragmentShaderData(resFragmentShader.ref()); in CopyResMaterial()
468 resFragmentShader.GetFragmentLightingTable(); in CopyResMaterial()
531 ResFragmentShader resFragmentShader) in DestroyResFragmentShader() argument
533 if (resFragmentShader.IsValid()) in DestroyResFragmentShader()
535 … ResFragmentLightingTable resFragmentLightingTable = resFragmentShader.GetFragmentLightingTable(); in DestroyResFragmentShader()
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/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResMaterial.cpp58 ResFragmentShader resFragmentShader = this->GetFragmentShader(); in Setup() local
59 NW_ASSERT(resFragmentShader.GetFragmentLightingTable().IsValid()); in Setup()
60 result |= resFragmentShader.Setup(allocator, graphicsFile); in Setup()
397 ResFragmentShader resFragmentShader = this->GetFragmentShader(); in CalcFragmentLightingTableHash() local
398 … ResFragmentLightingTable resFragmentLightingTable = resFragmentShader.GetFragmentLightingTable(); in CalcFragmentLightingTableHash()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Material.h323 ResFragmentShader resFragmentShader);
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp674 nw::gfx::ResFragmentShader resFragmentShader = resMaterial.GetFragmentShader(); in SetupShadowMaterial() local
677 nw::gfx::ResTextureCombiner combiner0 = resFragmentShader.GetTextureCombiners(0); in SetupShadowMaterial()
684 nw::gfx::ResTextureCombiner combiner1 = resFragmentShader.GetTextureCombiners(1); in SetupShadowMaterial()
691 nw::gfx::ResTextureCombiner combiner2 = resFragmentShader.GetTextureCombiners(2); in SetupShadowMaterial()