Searched refs:resFragmentShader (Results 1 – 5 of 5) sorted by relevance
216 ResFragmentShader resFragmentShader = original.GetFragmentShader(); in Activate() local221 …reflectionEnabled = ut::CheckFlag(resFragmentShader.GetFragmentLighting().GetFlags(), ResFragmentL… in Activate()222 …internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentShader.GetFragmentL… in Activate()224 …::MaterialState::ActivateFragmentLightingTable(resFragmentShader.GetFragmentLighting(), resFragmen… in Activate()229 internal::MaterialState::ActivateTextureCombiners(resFragmentShader, resMaterialColor); in Activate()231 internal::MaterialState::ActivateAlphaTest(resFragmentShader.GetAlphaTest()); in Activate()
191 ResFragmentShader resFragmentShader = resMaterial.GetFragmentShader(); in GetMemorySizeInternal() local193 if (resFragmentShader.GetFragmentLightingTable().IsValid()) in GetMemorySizeInternal()196 resFragmentShader.GetFragmentLightingTable(); in GetMemorySizeInternal()446 ResFragmentShader resFragmentShader = resMaterial.GetFragmentShader(); in CopyResMaterial() local447 if (resFragmentShader.IsValid()) in CopyResMaterial()458 new(shaderMemory) ResFragmentShaderData(resFragmentShader.ref()); in CopyResMaterial()468 resFragmentShader.GetFragmentLightingTable(); in CopyResMaterial()531 ResFragmentShader resFragmentShader) in DestroyResFragmentShader() argument533 if (resFragmentShader.IsValid()) in DestroyResFragmentShader()535 … ResFragmentLightingTable resFragmentLightingTable = resFragmentShader.GetFragmentLightingTable(); in DestroyResFragmentShader()[all …]
58 ResFragmentShader resFragmentShader = this->GetFragmentShader(); in Setup() local59 NW_ASSERT(resFragmentShader.GetFragmentLightingTable().IsValid()); in Setup()60 result |= resFragmentShader.Setup(allocator, graphicsFile); in Setup()397 ResFragmentShader resFragmentShader = this->GetFragmentShader(); in CalcFragmentLightingTableHash() local398 … ResFragmentLightingTable resFragmentLightingTable = resFragmentShader.GetFragmentLightingTable(); in CalcFragmentLightingTableHash()
323 ResFragmentShader resFragmentShader);
674 nw::gfx::ResFragmentShader resFragmentShader = resMaterial.GetFragmentShader(); in SetupShadowMaterial() local677 nw::gfx::ResTextureCombiner combiner0 = resFragmentShader.GetTextureCombiners(0); in SetupShadowMaterial()684 nw::gfx::ResTextureCombiner combiner1 = resFragmentShader.GetTextureCombiners(1); in SetupShadowMaterial()691 nw::gfx::ResTextureCombiner combiner2 = resFragmentShader.GetTextureCombiners(2); in SetupShadowMaterial()