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Searched refs:resCamera (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Camera.cpp64 ResCamera resCamera = ResDynamicCast<ResCamera>(this->GetResSceneNode()); in ~Camera() local
65 if (this->m_IsDynamic && resCamera.IsValid()) in ~Camera()
67 this->GetAllocator().Free(resCamera.ptr()); in ~Camera()
90 ResCamera resCamera = GetResCamera(); in CreateAnimGroup() local
91 NW_ASSERT(resCamera.IsValid()); in CreateAnimGroup()
93 NW_ASSERT(resCamera.GetAnimGroupsCount() == 1); in CreateAnimGroup()
94 anim::ResAnimGroup resAnimGroup = resCamera.GetAnimGroups(0); in CreateAnimGroup()
198 ResCameraData* resCamera = in Create() local
202 resCamera->toViewUpdater.set_ptr(this->m_ViewUpdater->GetResource().ptr()); in Create()
203 resCamera->toProjectionUpdater.set_ptr(this->m_ProjectionUpdater->GetResource().ptr()); in Create()
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/NW4C-1.2.23/include/nw/gfx/
Dgfx_Camera.h732 static void DestroyResCamera(os::IAllocator* allocator, ResCamera resCamera);