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Searched refs:resAnim (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h407 nw::anim::ResAnim resAnim; in FindResAnimByName() local
415 resAnim = res->GetSkeletalAnims(animationName); in FindResAnimByName()
418 resAnim = res->GetMaterialAnims(animationName); in FindResAnimByName()
421 resAnim = res->GetVisibilityAnims(animationName); in FindResAnimByName()
424 resAnim = res->GetCameraAnims(animationName); in FindResAnimByName()
427 resAnim = res->GetLightAnims(animationName); in FindResAnimByName()
433 if (resAnim.IsValid()) in FindResAnimByName()
439 return resAnim; in FindResAnimByName()
474 nw::anim::ResAnim resAnim, in BindAnimation() argument
492 .AnimData(resAnim) in BindAnimation()
[all …]
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp103 nw::anim::ResAnim resAnim; member
207 nw::anim::ResAnim resAnim in CreateTransformAnimEvaluator() argument
210 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
221 .AnimData(resAnim) in CreateTransformAnimEvaluator()
223 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateTransformAnimEvaluator()
239 nw::anim::ResAnim resAnim in InitializeSkeletalAnim() argument
252 maxBones, translateAnimEnabled, resAnim); in InitializeSkeletalAnim()
406 s_AnimModelSetTemplate.resAnim = resourceSet->resource.GetSkeletalAnims(0); in BuildAnimModelTemplate()
407 …tor = InitializeSkeletalAnim(s_AnimModelSetTemplate.skeletalModel, s_AnimModelSetTemplate.resAnim); in BuildAnimModelTemplate()
530 animModelSet.resAnim = s_AnimModelSetTemplate.resAnim; in DuplicateModel()
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/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp251 nw::anim::ResAnim resAnim = resSet.resource.GetSkeletalAnims(i); in CreateModel() local
252 if (!resAnim.IsValid()){ NW_FATAL_ERROR("Animation is Valid"); } in CreateModel()
256 .AnimData(resAnim) in CreateModel()
280 nw::anim::ResAnim resAnim = resSet.resource.GetMaterialAnims(0); in CreateModel() local
287 .AnimData(resAnim) in CreateModel()
492 nw::anim::ResAnim resAnim = resSet.resource.GetLightAnims(0); in CreateSceneEnvironment() local
503 .AnimData(resAnim) in CreateSceneEnvironment()
623 nw::anim::ResAnim resAnim = resSet.resource.GetCameraAnims(i); in CreateCamera() local
627 .AnimData(resAnim) in CreateCamera()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp202 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
204 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
215 .AnimData(resAnim) in CreateTransformAnimEvaluator()
217 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateTransformAnimEvaluator()
249 nw::anim::ResAnim resAnim = resourceSet->resource.GetMaterialAnims(0); in CreateMaterialAnimEvaluator() local
250 if (!resAnim.IsValid()) in CreateMaterialAnimEvaluator()
258 .AnimData(resAnim) in CreateMaterialAnimEvaluator()
260 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateMaterialAnimEvaluator()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp191 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
193 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
204 .AnimData(resAnim) in CreateTransformAnimEvaluator()
206 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateTransformAnimEvaluator()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp189 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
191 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
202 .AnimData(resAnim) in CreateTransformAnimEvaluator()
204 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateTransformAnimEvaluator()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp206 nw::anim::res::ResAnim resAnim in CreateTransformAnimEvaluator() argument
210 .AnimData(resAnim) in CreateTransformAnimEvaluator()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp457 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
459 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
470 .AnimData(resAnim) in CreateTransformAnimEvaluator()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp468 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
470 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
481 .AnimData(resAnim) in CreateTransformAnimEvaluator()