Searched refs:resAnim (Results 1 – 9 of 9) sorted by relevance
407 nw::anim::ResAnim resAnim; in FindResAnimByName() local415 resAnim = res->GetSkeletalAnims(animationName); in FindResAnimByName()418 resAnim = res->GetMaterialAnims(animationName); in FindResAnimByName()421 resAnim = res->GetVisibilityAnims(animationName); in FindResAnimByName()424 resAnim = res->GetCameraAnims(animationName); in FindResAnimByName()427 resAnim = res->GetLightAnims(animationName); in FindResAnimByName()433 if (resAnim.IsValid()) in FindResAnimByName()439 return resAnim; in FindResAnimByName()474 nw::anim::ResAnim resAnim, in BindAnimation() argument492 .AnimData(resAnim) in BindAnimation()[all …]
103 nw::anim::ResAnim resAnim; member207 nw::anim::ResAnim resAnim in CreateTransformAnimEvaluator() argument210 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()221 .AnimData(resAnim) in CreateTransformAnimEvaluator()223 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateTransformAnimEvaluator()239 nw::anim::ResAnim resAnim in InitializeSkeletalAnim() argument252 maxBones, translateAnimEnabled, resAnim); in InitializeSkeletalAnim()406 s_AnimModelSetTemplate.resAnim = resourceSet->resource.GetSkeletalAnims(0); in BuildAnimModelTemplate()407 …tor = InitializeSkeletalAnim(s_AnimModelSetTemplate.skeletalModel, s_AnimModelSetTemplate.resAnim); in BuildAnimModelTemplate()530 animModelSet.resAnim = s_AnimModelSetTemplate.resAnim; in DuplicateModel()[all …]
251 nw::anim::ResAnim resAnim = resSet.resource.GetSkeletalAnims(i); in CreateModel() local252 if (!resAnim.IsValid()){ NW_FATAL_ERROR("Animation is Valid"); } in CreateModel()256 .AnimData(resAnim) in CreateModel()280 nw::anim::ResAnim resAnim = resSet.resource.GetMaterialAnims(0); in CreateModel() local287 .AnimData(resAnim) in CreateModel()492 nw::anim::ResAnim resAnim = resSet.resource.GetLightAnims(0); in CreateSceneEnvironment() local503 .AnimData(resAnim) in CreateSceneEnvironment()623 nw::anim::ResAnim resAnim = resSet.resource.GetCameraAnims(i); in CreateCamera() local627 .AnimData(resAnim) in CreateCamera()
202 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local204 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()215 .AnimData(resAnim) in CreateTransformAnimEvaluator()217 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateTransformAnimEvaluator()249 nw::anim::ResAnim resAnim = resourceSet->resource.GetMaterialAnims(0); in CreateMaterialAnimEvaluator() local250 if (!resAnim.IsValid()) in CreateMaterialAnimEvaluator()258 .AnimData(resAnim) in CreateMaterialAnimEvaluator()260 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateMaterialAnimEvaluator()
191 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local193 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()204 .AnimData(resAnim) in CreateTransformAnimEvaluator()206 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateTransformAnimEvaluator()
189 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local191 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()202 .AnimData(resAnim) in CreateTransformAnimEvaluator()204 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateTransformAnimEvaluator()
206 nw::anim::res::ResAnim resAnim in CreateTransformAnimEvaluator() argument210 .AnimData(resAnim) in CreateTransformAnimEvaluator()
457 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local459 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()470 .AnimData(resAnim) in CreateTransformAnimEvaluator()
468 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local470 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()481 .AnimData(resAnim) in CreateTransformAnimEvaluator()