Searched refs:resAmbientLight (Results 1 – 3 of 3) sorted by relevance
107 ResAmbientLightData* resAmbientLight = in CreateResAmbientLight() local112 resAmbientLight->typeInfo = ResAmbientLight::TYPE_INFO; in CreateResAmbientLight()113 resAmbientLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResAmbientLight()114 resAmbientLight->m_Header.signature = ResLight::SIGNATURE; in CreateResAmbientLight()116 resAmbientLight->m_UserDataDicCount = 0; in CreateResAmbientLight()117 resAmbientLight->toUserDataDic.set_ptr( NULL ); in CreateResAmbientLight()120 resAmbientLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResAmbientLight()124 resAmbientLight->m_ChildrenTableCount = 0; in CreateResAmbientLight()125 resAmbientLight->toChildrenTable.set_ptr( NULL ); in CreateResAmbientLight()126 resAmbientLight->m_AnimGroupsDicCount = NULL; in CreateResAmbientLight()[all …]
218 …tatic void DestroyResAmbientLight(os::IAllocator* allocator, ResAmbientLightData* resAmbientLight);
236 nw::gfx::ResAmbientLight resAmbientLight(ambientLight->GetResAmbientLight()); in BuildLights() local237 resAmbientLight.SetAmbient(0.2f, 0.2f, 0.2f); in BuildLights()