| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | OMakefile | 48 res/gfx_ResGraphicsFile.cpp 49 res/gfx_ResModel.cpp 50 res/gfx_ResMaterial.cpp 51 res/gfx_ResMesh.cpp 52 res/gfx_ResTextureMapper.cpp 53 res/gfx_ResSceneObject.cpp 54 res/gfx_ResShape.cpp 55 res/gfx_ResTexture.cpp 56 res/gfx_ResVertex.cpp 57 res/gfx_ResParticleModel.cpp [all …]
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| /NW4C-1.2.23/sources/libraries/lyt/ |
| D | lyt_Layout.cpp | 193 if (! ut::IsValidBinaryFile(pFileHead, res::FILESIGNATURE_CLYT, res::BinaryFileFormatVersion)) in Build() 213 case res::DATABLOCKKIND_LAYOUT: in Build() 215 const res::Layout* pResLyt = static_cast<const res::Layout*>(dataPtr); in Build() 220 case res::DATABLOCKKIND_TEXTURELIST: in Build() 221 resBlockSet.pTextureList = static_cast<const res::TextureList*>(dataPtr); in Build() 224 case res::DATABLOCKKIND_FONTLIST: in Build() 225 resBlockSet.pFontList = static_cast<const res::FontList*>(dataPtr); in Build() 228 case res::DATABLOCKKIND_MATERIALLIST: in Build() 229 resBlockSet.pMaterialList = static_cast<const res::MaterialList*>(dataPtr); in Build() 232 case res::DATABLOCKKIND_PANE: in Build() [all …]
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| D | lyt_Animation.cpp | 69 const res::StepKey* keyArray, in GetStepCurveValue() 89 const res::StepKey& centerKey = keyArray[ikeyCenter]; in GetStepCurveValue() 122 const res::HermiteKey* keyArray, in GetHermiteCurveValue() 155 const res::HermiteKey& key0 = keyArray[ikeyL]; in GetHermiteCurveValue() 156 const res::HermiteKey& key1 = keyArray[ikeyR]; in GetHermiteCurveValue() 191 const res::AnimationInfo* pAnimInfo, in AnimatePaneSRT() 198 …const res::AnimationTarget* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimIn… in AnimatePaneSRT() 203 …const res::HermiteKey* keys = internal::ConvertOffsToPtr<res::HermiteKey>(pAnimTarget, pAnimTarget… in AnimatePaneSRT() 211 const res::AnimationInfo* pAnimInfo, in AnimateVisibility() 218 …const res::AnimationTarget* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimIn… in AnimateVisibility() [all …]
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| D | lyt_Util.cpp | 202 const res::ImageSize* pImageSize in LoadTexture() 203 = internal::ConvertOffsToPtr<res::ImageSize>(pImgRes, size - sizeof(u32)); in LoadTexture() 212 if (!ut::IsValidBinaryFile(pFileHead, res::FILESIGNATURE_CLIM, res::BinaryFileFormatVersion)) in LoadTexture() 218 const res::Image* pImage = 0; in LoadTexture() 229 case res::DATABLOCKKIND_IMAGE: in LoadTexture() 230 pImage = reinterpret_cast<const res::Image *>(pBlockHead); in LoadTexture()
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| D | lyt_ResourceAccessor.cpp | 40 void* pTexRes = this->GetResource(res::RESOURCETYPE_TEXTURE, name, &size); in LoadTexture() 61 void* pFontRes = this->GetResource(res::RESOURCETYPE_FONT, name, &size); in LoadFont()
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| D | lyt_Group.cpp | 35 const res::Group* pResGroup, in Group() 43 … const char *const paneNameBase = internal::ConvertOffsToPtr<char>(pResGroup, sizeof(res::Group)); in Group()
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| D | lyt_Picture.cpp | 66 const res::Picture* pBlock, in Picture() 94 …const res::Material *const pResMaterial = internal::ConvertOffsToPtr<res::Material>(resBlockSet.pM… in Picture()
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| /NW4C-1.2.23/include/nw/lyt/ |
| D | lyt_Animation.h | 27 namespace res 137 const res::AnimationBlock* GetAnimResource() const in GetAnimResource() 222 const res::AnimationBlock* pRes, 251 const res::AnimationBlock* pRes, 317 void SetAnimResource(const res::AnimationBlock* pRes) in SetAnimResource() 326 const res::AnimationBlock* m_pRes; 382 const res::AnimationBlock* pRes, 386 const res::AnimationBlock* pRes, 494 const res::AnimationBlock* GetResourceBlock() const in GetResourceBlock() 505 const res::AnimationTagBlock* GetTagBlock() const in GetTagBlock() [all …]
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| D | lyt_Common.h | 55 const res::TextureList* pTextureList; 57 const res::FontList* pFontList; 59 const res::MaterialList* pMaterialList;
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| /NW4C-1.2.23/include/nw/anim/res/ |
| D | anim_ResAnim.h | 37 namespace res { 47 namespace res {} 48 using namespace ::nw::anim::res; 50 namespace res { 691 /* ctor */ ResFloatAnim( ResMemberAnim res ) in NW_RES_CTOR_INHERIT() 692 : ResMemberAnim( res ) in NW_RES_CTOR_INHERIT() 694 NW_ASSERT( (!res.IsValid()) || in NW_RES_CTOR_INHERIT() 695 res.GetPrimitiveType() == ResMemberAnim::PRIMITIVETYPE_FLOAT ); in NW_RES_CTOR_INHERIT() 740 /* ctor */ ResIntAnim( ResMemberAnim res ) in NW_RES_CTOR_INHERIT() 741 : ResMemberAnim( res ) in NW_RES_CTOR_INHERIT() [all …]
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| D | anim_ResTypeInfo.h | 25 namespace res 28 #define NW_ANIM_RES_TYPE_INFO(name) res::name##_TYPE_INFO
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| D | anim_ResRevision.h | 23 namespace res {
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| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_ResUtil.h | 72 ResDynamicCast( TBase res ) in ResDynamicCast() argument 74 if (!res.IsValid()) in ResDynamicCast() 79 if ((res.GetTypeInfo() & TDown::TYPE_INFO) == TDown::TYPE_INFO) in ResDynamicCast() 81 return TDown(res.ptr()); in ResDynamicCast() 97 ResStaticCast( TSrc res ) in ResStaticCast() argument 99 NW_ASSERT( (! res.IsValid()) || ResDynamicCast<TDest>( res ).IsValid() ); in ResStaticCast() 100 return TDest( res.ptr() ); in ResStaticCast() 354 TResource res in SafeCleanup() argument 357 if (res.IsValid()) in SafeCleanup() 359 res.Cleanup(); in SafeCleanup() [all …]
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| /NW4C-1.2.23/sources/libraries/anim/ |
| D | OMakefile | 22 res/anim_ResAnimGroup.cpp 23 res/anim_ResAnimCurve.cpp 24 res/anim_ResAnim.cpp
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_Common.h | 30 namespace res {} 31 using namespace ::nw::gfx::res; 172 ResCheckRevision(const TRes res ) in ResCheckRevision() argument 174 if (!res.IsValid()) { return false; } in ResCheckRevision() 176 return nw::ut::internal::CheckRevision( res.GetRevision(), TRes::BINARY_REVISION ); in ResCheckRevision()
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| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 174 nw::gfx::res::ResTexture s_ChangedTexture; 175 nw::gfx::res::ResLookupTable s_ChangedLut; 526 …nw::gfx::res::ResMaterial resTorusMaterial = s_BufferTorus->GetMaterial(0)->GetMaterialColorResMat… in ChangeMaterial() 528 nw::gfx::res::ResMaterialColor resMaterialColor = resTorusMaterial.GetMaterialColor(); in ChangeMaterial() 539 …nw::gfx::res::ResMaterial resTorusMaterial = s_TextureTorus->GetMaterial(0)->GetTextureMapperResMa… in ChangeMaterial() 541 nw::gfx::res::ResTextureMapper resTextureMapper = resTorusMaterial.GetTextureMappers(0); in ChangeMaterial() 542 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial() 552 …nw::gfx::res::ResMaterial resTorusMaterial = s_LutTorus->GetMaterial(0)->GetFragmentLightingTableR… in ChangeMaterial() 554 …nw::gfx::res::ResFragmentLightingTable resFragmentLightingLut = resTorusMaterial.GetFragmentShader… in ChangeMaterial() 555 …nw::gfx::res::ResLightingLookupTable resLightingLut = resFragmentLightingLut.GetReflectanceRSample… in ChangeMaterial() [all …]
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Utility.h | 410 for (typename TResArray::iterator res = resources.begin(); res != resEnd; ++res) in FindResAnimByName() local 415 resAnim = res->GetSkeletalAnims(animationName); in FindResAnimByName() 418 resAnim = res->GetMaterialAnims(animationName); in FindResAnimByName() 421 resAnim = res->GetVisibilityAnims(animationName); in FindResAnimByName() 424 resAnim = res->GetCameraAnims(animationName); in FindResAnimByName() 427 resAnim = res->GetLightAnims(animationName); in FindResAnimByName()
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| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 100 nw::anim::res::ResAnim s_ResAnim0; 101 nw::anim::res::ResAnim s_ResAnim1; 102 nw::anim::res::ResAnim s_ResAnimEmpty; 176 nw::anim::res::ResAnim 184 return nw::anim::res::ResAnim(NULL); in BuildTransformAnimResource() 206 nw::anim::res::ResAnim resAnim in CreateTransformAnimEvaluator() 254 s_ResAnimEmpty = nw::anim::res::ResAnim::CreateEmptySkeletalAnim(&s_DeviceAllocator); in InitializeSkeletalAnim() 471 s_ResAnimEmpty = nw::anim::res::ResAnim(NULL); in TerminateScenes()
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResTypeInfo.h | 25 namespace res 28 #define NW_GFX_RES_TYPE_INFO(name) res::name##_TYPE_INFO
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| D | gfx_ResRevision.h | 23 namespace res {
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| D | gfx_ResParticleShape.h | 27 namespace res {
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResParticleEmitter.cpp | 29 namespace res { namespace
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| D | gfx_ResParticleSet.cpp | 29 namespace res { namespace
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| D | gfx_ResSceneObject.cpp | 22 namespace res { namespace
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| D | gfx_ResParticleModel.cpp | 29 namespace res { namespace
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