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Searched refs:renderQueue (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneUpdateHelper.h62 RenderQueue* renderQueue, in SubmitViewFunctor() argument
69 m_RenderQueue(renderQueue), in SubmitViewFunctor()
165 RenderQueue* renderQueue, in SubmitView() argument
199 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
208 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
232 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
241 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
Dgfx_ISceneUpdater.h110 RenderQueue* renderQueue,
128 RenderQueue* renderQueue,
148 RenderQueue* renderQueue,
Dgfx_RenderQueue.h211 BasicRenderQueue* renderQueue, in BasicEnqueueModelFunctor()
216 renderQueue(renderQueue), in BasicEnqueueModelFunctor()
226 renderQueue->EnqueueMesh(mesh, calculateDepth.model, depth, layerId); in operator()
231 BasicRenderQueue* renderQueue; member
263 BasicRenderQueue* renderQueue, in BasicEnqueueModelTranslucentModelBaseFunctor()
268 renderQueue(renderQueue), in BasicEnqueueModelTranslucentModelBaseFunctor()
272 NW_NULL_ASSERT(renderQueue); in BasicEnqueueModelTranslucentModelBaseFunctor()
289 renderQueue->EnqueueElement( in operator()
295 BasicRenderQueue* renderQueue; member
Dgfx_SceneUpdater.h172 RenderQueue* renderQueue,
190 RenderQueue* renderQueue,
210 RenderQueue* renderQueue,
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp86 RenderQueue* renderQueue, in SubmitView() argument
97 renderQueue, in SubmitView()
110 RenderQueue* renderQueue, in SubmitView() argument
122 renderQueue, in SubmitView()
135 RenderQueue* renderQueue, in SubmitView() argument
146 renderQueue, in SubmitView()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp903 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView() local
905 renderQueue->Reset(); in SubmitView()
916 renderQueue, in SubmitView()
934 renderQueue, in SubmitView()
945 renderQueue->Begin(), in SubmitView()
946 renderQueue->End(), in SubmitView()
991 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in RenderScene() local
995 renderQueue->Begin(), in RenderScene()
996 renderQueue->End(), in RenderScene()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp577 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView() local
579 renderQueue->Reset(); in SubmitView()
582 renderQueue, in SubmitView()
598 renderQueue, in SubmitView()
618 renderQueue->Begin(), in SubmitView()
619 renderQueue->End(), in SubmitView()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp973 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView() local
975 renderQueue->Reset(); in SubmitView()
986 renderQueue, in SubmitView()
1004 renderQueue, in SubmitView()
1015 renderQueue->Begin(), in SubmitView()
1016 renderQueue->End(), in SubmitView()
1061 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in RenderScene() local
1065 renderQueue->Begin(), in RenderScene()
1066 renderQueue->End(), in RenderScene()