| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneUpdateHelper.h | 62 RenderQueue* renderQueue, in SubmitViewFunctor() argument 69 m_RenderQueue(renderQueue), in SubmitViewFunctor() 165 RenderQueue* renderQueue, in SubmitView() argument 199 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 208 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 232 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 241 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
|
| D | gfx_ISceneUpdater.h | 110 RenderQueue* renderQueue, 128 RenderQueue* renderQueue, 148 RenderQueue* renderQueue,
|
| D | gfx_RenderQueue.h | 211 BasicRenderQueue* renderQueue, in BasicEnqueueModelFunctor() 216 renderQueue(renderQueue), in BasicEnqueueModelFunctor() 226 renderQueue->EnqueueMesh(mesh, calculateDepth.model, depth, layerId); in operator() 231 BasicRenderQueue* renderQueue; member 263 BasicRenderQueue* renderQueue, in BasicEnqueueModelTranslucentModelBaseFunctor() 268 renderQueue(renderQueue), in BasicEnqueueModelTranslucentModelBaseFunctor() 272 NW_NULL_ASSERT(renderQueue); in BasicEnqueueModelTranslucentModelBaseFunctor() 289 renderQueue->EnqueueElement( in operator() 295 BasicRenderQueue* renderQueue; member
|
| D | gfx_SceneUpdater.h | 172 RenderQueue* renderQueue, 190 RenderQueue* renderQueue, 210 RenderQueue* renderQueue,
|
| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 86 RenderQueue* renderQueue, in SubmitView() argument 97 renderQueue, in SubmitView() 110 RenderQueue* renderQueue, in SubmitView() argument 122 renderQueue, in SubmitView() 135 RenderQueue* renderQueue, in SubmitView() argument 146 renderQueue, in SubmitView()
|
| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 903 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView() local 905 renderQueue->Reset(); in SubmitView() 916 renderQueue, in SubmitView() 934 renderQueue, in SubmitView() 945 renderQueue->Begin(), in SubmitView() 946 renderQueue->End(), in SubmitView() 991 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in RenderScene() local 995 renderQueue->Begin(), in RenderScene() 996 renderQueue->End(), in RenderScene()
|
| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 577 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView() local 579 renderQueue->Reset(); in SubmitView() 582 renderQueue, in SubmitView() 598 renderQueue, in SubmitView() 618 renderQueue->Begin(), in SubmitView() 619 renderQueue->End(), in SubmitView()
|
| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 973 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView() local 975 renderQueue->Reset(); in SubmitView() 986 renderQueue, in SubmitView() 1004 renderQueue, in SubmitView() 1015 renderQueue->Begin(), in SubmitView() 1016 renderQueue->End(), in SubmitView() 1061 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in RenderScene() local 1065 renderQueue->Begin(), in RenderScene() 1066 renderQueue->End(), in RenderScene()
|