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Searched refs:regIndex (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResShader.cpp287 s32 regIndex = this->GetVertexUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup() local
289 if (regIndex >= 0) in Setup()
292 resShaderSymbol.SetLocation(regIndex); in Setup()
296 regIndex = this->GetGeometryUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()
298 if (regIndex >= 0) in Setup()
301 resShaderSymbol.SetLocation(regIndex); in Setup()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h166 u32 regIndex; in SearchUniformIndex() member
187 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex()
219 u32 regIndex; in SearchUniformIndex() member
243 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex()
277 u32 regIndex; in SearchBinadSymbolCount() member
293 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchBinadSymbolCount()