Searched refs:regIndex (Results 1 – 2 of 2) sorted by relevance
287 s32 regIndex = this->GetVertexUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup() local289 if (regIndex >= 0) in Setup()292 resShaderSymbol.SetLocation(regIndex); in Setup()296 regIndex = this->GetGeometryUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()298 if (regIndex >= 0) in Setup()301 resShaderSymbol.SetLocation(regIndex); in Setup()
166 u32 regIndex; in SearchUniformIndex() member187 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex()219 u32 regIndex; in SearchUniformIndex() member243 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex()277 u32 regIndex; in SearchBinadSymbolCount() member293 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchBinadSymbolCount()