Searched refs:reflectionEnabled (Results 1 – 2 of 2) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SimpleMaterialActivator.cpp | 140 bool reflectionEnabled = false; in Activate() local 145 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate() 173 isMaterialColorEnabled = (reflectionEnabled != isPreReflectionEnabled); in Activate() 177 …State::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, reflectionEnabled); in Activate() 218 bool reflectionEnabled = false; in Activate() local 221 …reflectionEnabled = ut::CheckFlag(resFragmentShader.GetFragmentLighting().GetFlags(), ResFragmentL… in Activate() 228 …State::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, reflectionEnabled); in Activate()
|
| D | gfx_MaterialActivator.cpp | 127 bool reflectionEnabled = false; in Activate() local 133 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate() 166 isMaterialColorEnabled = (reflectionEnabled != isPreReflectionEnabled); in Activate() 170 …State::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, reflectionEnabled); in Activate()
|