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Searched refs:reflectionEnabled (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp140 bool reflectionEnabled = false; in Activate() local
145reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
173 isMaterialColorEnabled = (reflectionEnabled != isPreReflectionEnabled); in Activate()
177 …State::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, reflectionEnabled); in Activate()
218 bool reflectionEnabled = false; in Activate() local
221reflectionEnabled = ut::CheckFlag(resFragmentShader.GetFragmentLighting().GetFlags(), ResFragmentL… in Activate()
228 …State::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, reflectionEnabled); in Activate()
Dgfx_MaterialActivator.cpp127 bool reflectionEnabled = false; in Activate() local
133reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
166 isMaterialColorEnabled = (reflectionEnabled != isPreReflectionEnabled); in Activate()
170 …State::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, reflectionEnabled); in Activate()