Searched refs:referenceShader (Results 1 – 4 of 4) sorted by relevance
111 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile) in GetReferenceShaderTarget() argument114 const char* path = referenceShader.GetPath(); in GetReferenceShaderTarget()128 referenceShader.ref().toTargetShader.set_ptr(referenceResult.first.ptr()); in GetReferenceShaderTarget()134 referenceShader.ref().toTargetShader.set_ptr(resShader.ptr()); in GetReferenceShaderTarget()139 return ::std::make_pair(referenceShader.GetTargetShader(),isExisted); in GetReferenceShaderTarget()
351 ResReferenceShader referenceShader = ResStaticCast<ResReferenceShader>(this->GetShader()); in SetShader() local352 referenceShader.ref().toTargetShader.set_ptr(resShader.Dereference().ptr()); in SetShader()
47 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile);
933 … ResReferenceShader referenceShader = ResDynamicCast<ResReferenceShader>(resMaterial.GetShader()); in operator() local936 if (referenceShader.IsValid()) in operator()938 if (::std::strcmp(referenceShader.GetPath(), DEFAULT_SHADER) == 0) in operator()