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Searched refs:referenceResult (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp60 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local
62 if ((referenceResult.GetDescription() & nw::gfx::RESOURCE_RESULT_NOT_FOUND_LUT) == 0) in Setup()
67 result |= referenceResult; in Setup()
75 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local
77 if ((referenceResult.GetDescription() & nw::gfx::RESOURCE_RESULT_NOT_FOUND_LUT) == 0) in Setup()
82 result |= referenceResult; in Setup()
90 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local
92 if ((referenceResult.GetDescription() & nw::gfx::RESOURCE_RESULT_NOT_FOUND_LUT) == 0) in Setup()
97 result |= referenceResult; in Setup()
105 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local
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Dgfx_ResUtil.cpp36 ::std::pair<ResLookupTable, bool> referenceResult; in SetupReferenceLut()
37 referenceResult = GetReferenceLutTarget(resReferenceLut, graphicsFile); in SetupReferenceLut()
39 if (!referenceResult.second) in SetupReferenceLut()
91 ::std::pair<ResTexture, bool> referenceResult; in GetReferenceTextureTarget()
92 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in GetReferenceTextureTarget()
93 if (referenceResult.second) in GetReferenceTextureTarget()
95 referenceTexture.ref().toTargetTexture.set_ptr(referenceResult.first.ptr()); in GetReferenceTextureTarget()
124 ::std::pair<ResShader, bool> referenceResult; in GetReferenceShaderTarget()
125 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in GetReferenceShaderTarget()
126 if (referenceResult.second) in GetReferenceShaderTarget()
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Dgfx_ResFog.cpp37 Result referenceResult = SetupReferenceLut(refLut, graphicsFile); in Setup() local
39 if ((referenceResult.GetDescription() & nw::gfx::RESOURCE_RESULT_NOT_FOUND_LUT) == 0) in Setup()
44 result |= referenceResult; in Setup()
Dgfx_ResMaterial.cpp317 ::std::pair<ResShader, bool> referenceResult; in SetupShader()
318 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in SetupShader()
319 if (referenceResult.second) in SetupShader()
321 setupShader = referenceResult.first; in SetupShader()
Dgfx_ResTextureMapper.cpp630 ::std::pair<ResTexture, bool> referenceResult; in SetupTexture()
631 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in SetupTexture()
632 if (referenceResult.second) in SetupTexture()
634 setupTexture = referenceResult.first; in SetupTexture()