Searched refs:random (Results 1 – 5 of 5) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_ParticleEmitter.h | 322 ParticleRandom* random, 329 ParticleRandom* random, 336 ParticleRandom* random, 343 ParticleRandom* random, 350 ParticleRandom* random, 357 ParticleRandom* random, 364 ParticleRandom* random, 373 ParticleRandom* random, 382 ParticleRandom* random, 391 ParticleRandom* random, [all …]
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_ParticleEmitter.cpp | 579 ParticleRandom* random, in CalcCubeForm() argument 614 position.x = random->NextFloatSignedOne(); in CalcCubeForm() 615 position.y = random->NextFloatSignedOne(); in CalcCubeForm() 616 position.z = random->NextFloatSignedOne(); in CalcCubeForm() 624 f32 d = random->NextFloat() * in CalcCubeForm() 629 if (random->Next(2) == 0) in CalcCubeForm() 638 f32 r = random->NextFloatSignedOne(); in CalcCubeForm() 639 f32 s = random->NextFloatSignedOne(); in CalcCubeForm() 665 f32 f = random->NextFloat() * (topbottom + frontback + leftright); in CalcCubeForm() 667 position.x = random->NextFloatSignedOne(); in CalcCubeForm() [all …]
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| D | gfx_ParticleAnimationOption.cpp | 121 u32 random = GetHash( in EvaluateAnimationFrame() local 132 delta += (f32)(random % resource.GetLoopDuration()); in EvaluateAnimationFrame() 134 delta += (s32)(random % resource.GetLoopDuration()); in EvaluateAnimationFrame() 158 u32 random = GetHash( in EvaluateAnimationFrame() local 168 int offset = (int)(random % (int)(this->GetAnimationDuration() + 1)); in EvaluateAnimationFrame()
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| D | gfx_ParticleSet.cpp | 1053 const f32 random = floatInitializer.GetRandom(); in InitializeParticles() local 1063 if (random != 0.0f) in InitializeParticles() 1065 value += value * this->m_ParticleRandom.NextFloatSignedOne() * random; in InitializeParticles() 1316 const f32 random = vec3Initializer.GetRandom(); in InitializeParticles() local 1326 if (random != 0.0f) in InitializeParticles() 1329 floatRandom *= random; in InitializeParticles() 1353 const nw::math::VEC3 random = vec3Initializer.GetRandom(); in InitializeParticles() local 1363 if (random.x != 0.0f) in InitializeParticles() 1366 floatRandom *= random.x; in InitializeParticles() 1370 if (random.y != 0.0f) in InitializeParticles() [all …]
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | demo.cpp | 438 nw::gfx::ParticleRandom random; in InitializeScene() local
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