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Searched refs:random (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleEmitter.h322 ParticleRandom* random,
329 ParticleRandom* random,
336 ParticleRandom* random,
343 ParticleRandom* random,
350 ParticleRandom* random,
357 ParticleRandom* random,
364 ParticleRandom* random,
373 ParticleRandom* random,
382 ParticleRandom* random,
391 ParticleRandom* random,
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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp579 ParticleRandom* random, in CalcCubeForm() argument
614 position.x = random->NextFloatSignedOne(); in CalcCubeForm()
615 position.y = random->NextFloatSignedOne(); in CalcCubeForm()
616 position.z = random->NextFloatSignedOne(); in CalcCubeForm()
624 f32 d = random->NextFloat() * in CalcCubeForm()
629 if (random->Next(2) == 0) in CalcCubeForm()
638 f32 r = random->NextFloatSignedOne(); in CalcCubeForm()
639 f32 s = random->NextFloatSignedOne(); in CalcCubeForm()
665 f32 f = random->NextFloat() * (topbottom + frontback + leftright); in CalcCubeForm()
667 position.x = random->NextFloatSignedOne(); in CalcCubeForm()
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Dgfx_ParticleAnimationOption.cpp121 u32 random = GetHash( in EvaluateAnimationFrame() local
132 delta += (f32)(random % resource.GetLoopDuration()); in EvaluateAnimationFrame()
134 delta += (s32)(random % resource.GetLoopDuration()); in EvaluateAnimationFrame()
158 u32 random = GetHash( in EvaluateAnimationFrame() local
168 int offset = (int)(random % (int)(this->GetAnimationDuration() + 1)); in EvaluateAnimationFrame()
Dgfx_ParticleSet.cpp1053 const f32 random = floatInitializer.GetRandom(); in InitializeParticles() local
1063 if (random != 0.0f) in InitializeParticles()
1065 value += value * this->m_ParticleRandom.NextFloatSignedOne() * random; in InitializeParticles()
1316 const f32 random = vec3Initializer.GetRandom(); in InitializeParticles() local
1326 if (random != 0.0f) in InitializeParticles()
1329 floatRandom *= random; in InitializeParticles()
1353 const nw::math::VEC3 random = vec3Initializer.GetRandom(); in InitializeParticles() local
1363 if (random.x != 0.0f) in InitializeParticles()
1366 floatRandom *= random.x; in InitializeParticles()
1370 if (random.y != 0.0f) in InitializeParticles()
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/NW4C-1.2.23/demos/Nw4cDemo/sources/
Ddemo.cpp438 nw::gfx::ParticleRandom random; in InitializeScene() local