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Searched refs:radian (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp421 float radian = static_cast<float>((s_FrameCount * 5) % (314 * 2)) * 0.01f; in UpdateScene() local
428 cameraNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene()
435 modelNode->Transform().SetTranslate(0.0f, nw::math::SinRad(radian) * 10.0f, 0.0f); in UpdateScene()
444 model->Transform().SetScale(radian, radian, radian); in UpdateScene()
445 model->Transform().SetRotateXYZ(radian, 0.0f, 0.0f); in UpdateScene()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp858 float radian = static_cast<float>((s_FrameCount) % (314 * 2)) * 0.01f; in UpdateScene() local
865 lightNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp928 float radian = static_cast<float>((s_FrameCount) % (314 * 2)) * 0.01f; in UpdateScene() local
935 lightNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene()