Searched refs:quaternion (Results 1 – 11 of 11) sorted by relevance
| /NW4C-1.2.23/sources/shaders/gfx/DefaultShader/ |
| D | gfx_DefaultShader3.vsh | 94 #pragma output_map(quaternion, o1)
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| D | gfx_DefaultShader1.vsh | 94 #pragma output_map(quaternion, o1)
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| D | gfx_DefaultShader2.vsh | 94 #pragma output_map(quaternion, o1)
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| D | gfx_DefaultShader0.vsh | 94 #pragma output_map(quaternion, o1)
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| /NW4C-1.2.23/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleGShader.gsh | 38 #pragma output_map(quaternion, o1)
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| D | gfx_ParticleVShader.vsh | 41 #pragma output_map(quaternion, o1)
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| /NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/ |
| D | gfx_UserShader3.vsh | 109 #pragma output_map(quaternion, o1)
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| D | gfx_UserShader1.vsh | 109 #pragma output_map(quaternion, o1)
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| D | gfx_UserShader2.vsh | 109 #pragma output_map(quaternion, o1)
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| D | gfx_UserShader0.vsh | 109 #pragma output_map(quaternion, o1)
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| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnimCurve.cpp | 742 math::QUAT quaternion(frameValue.cv); in CalcRotateCurveCV_() local 744 math::QUATToMTX34(&mtx, &quaternion); in CalcRotateCurveCV_()
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