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Searched refs:pt1 (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsDrawing.cpp294 GraphicsDrawing::FillTriangle( const math::VEC2& pt1, const math::VEC2& pt2, const math::VEC2& pt3,… in FillTriangle() argument
300 s32 count = this->BuildTriangle(pt1, pt2, pt3, &m_PositionStream[0]); in FillTriangle()
325 GraphicsDrawing::BuildTriangle( const math::VEC2& pt1, const math::VEC2& pt2, const math::VEC2& pt3… in BuildTriangle() argument
329 pVecArray[ 0 ] = pt1; in BuildTriangle()
339 const math::VEC2& pt1, in BuildRectangle() argument
348 count += this->BuildTriangle( pt1, pt2, pt3, &pVecArray[count] ); in BuildRectangle()
349 count += this->BuildTriangle( pt1, pt3, pt4, &pVecArray[count] ); in BuildRectangle()
373 GraphicsDrawing::BuildLine( const math::VEC2& pt1, const math::VEC2& pt2, f32 lineWidth, math::VEC2… in BuildLine() argument
378 math::VEC2 direction = pt1 + pt2; in BuildLine()
386 …count += this->BuildRectangle( pt1 - ortho / 2, pt1 + ortho / 2, pt2 + ortho / 2, pt2 - ortho / 2,… in BuildLine()
/NW4C-1.2.23/include/nw/demo/
Ddemo_GraphicsDrawing.h200 …void FillTriangle( const math::VEC2& pt1, const math::VEC2& pt2, const math::VEC2& pt3, ut::Color8…
335 …s32 BuildTriangle( const math::VEC2& pt1, const math::VEC2& pt2, const math::VEC2& pt3, math::VEC2…
359 const math::VEC2& pt1,
373 …s32 BuildLine( const math::VEC2& pt1, const math::VEC2& pt2, f32 lineWidth, math::VEC2 *pVecArray …