Searched refs:projectionTranslate (Results 1 – 1 of 1) sorted by relevance
304 math::VEC4 projectionTranslate; in ActivateTextureCoordinators() local373 projectionTranslate.x = texMtx34._03; in ActivateTextureCoordinators()374 projectionTranslate.y = texMtx34._13; in ActivateTextureCoordinators()379 projectionTranslate.z = texMtx34._03; in ActivateTextureCoordinators()380 projectionTranslate.w = texMtx34._13; in ActivateTextureCoordinators()404 projectionTranslate.x = texMtx34._03; in ActivateTextureCoordinators()405 projectionTranslate.y = texMtx34._13; in ActivateTextureCoordinators()493 … internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_TEXTRAN_INDEX, 1, projectionTranslate); in ActivateTextureCoordinators()