Searched refs:projection (Results 1 – 4 of 4) sorted by relevance
110 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth() local112 projection.f._20 * position.x + in CalculateDepth()113 projection.f._21 * position.y + in CalculateDepth()114 projection.f._22 * position.z + in CalculateDepth()115 projection.f._23; in CalculateDepth()117 projection.f._30 * position.x + in CalculateDepth()118 projection.f._31 * position.y + in CalculateDepth()119 projection.f._32 * position.z + in CalculateDepth()120 projection.f._33; in CalculateDepth()133 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth() local[all …]
151 void SetProjection(const math::MTX44& projection) const in SetProjection() argument153 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, projection); in SetProjection()
414 math::MTX34 projection = camera->TextureProjectionMatrix(); in ActivateTextureCoordinators() local438 projection._22 = scaleFactor; in ActivateTextureCoordinators()439 projection._23 = near * scaleFactor; in ActivateTextureCoordinators()447 math::MTX34Mult(&texMtx34, &texMtx34, &projection); in ActivateTextureCoordinators()
58 … the other screen. This menu allows you to operate animations, groups, projection types, and stere…