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Searched refs:primitiveSet (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp177 for (ResPrimitiveSetArray::iterator primitiveSet = primitiveSets.begin(); in RenderSeparateDataShape() local
178 primitiveSet != primitiveSetEnd; ++primitiveSet) in RenderSeparateDataShape()
180 NW_ASSERT((*primitiveSet).IsValid()); in RenderSeparateDataShape()
182 currentPrimitiveIndex < (*primitiveSet).GetPrimitivesCount()); in RenderSeparateDataShape()
184 s32 boneIndexCount = (*primitiveSet).GetBoneIndexTableCount(); in RenderSeparateDataShape()
199 *primitiveSet, in RenderSeparateDataShape()
218 m_RenderContext->RenderPrimitive((*primitiveSet).GetPrimitives(currentPrimitiveIndex)); in RenderSeparateDataShape()
519 ResPrimitiveSet primitiveSet, in SetMatrixPalette() argument
523 NW_ASSERT(primitiveSet.IsValid()); in SetMatrixPalette()
533 bool isRigid = primitiveSet.GetSkinningMode() != ResPrimitiveSet::SKINNING_MODE_SMOOTH; in SetMatrixPalette()
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/NW4C-1.2.23/include/nw/gfx/
Dgfx_MeshRenderer.h130 ResPrimitiveSet primitiveSet,
Dgfx_RenderQueue.h180 ResPrimitiveSet primitiveSet = shape.GetPrimitiveSets(0); in operator() local
181 s32 boneIndex = primitiveSet.GetBoneIndexTable(0); in operator()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h642 … for (ResPrimitiveSetArray::iterator primitiveSet = (*shape).GetPrimitiveSets().begin(); in ForeachIndexStream() local
643 primitiveSet != primitiveSetsEnd; ++primitiveSet) in ForeachIndexStream()
645 … ResPrimitiveArray::iterator primitivesEnd = (*primitiveSet).GetPrimitives().end(); in ForeachIndexStream()
646 … for (ResPrimitiveArray::iterator primitive = (*primitiveSet).GetPrimitives().begin(); in ForeachIndexStream()