Searched refs:primitive (Results 1 – 4 of 4) sorted by relevance
646 … for (ResPrimitiveArray::iterator primitive = (*primitiveSet).GetPrimitives().begin(); in ForeachIndexStream() local647 primitive != primitivesEnd; ++primitive) in ForeachIndexStream()649 … ResIndexStreamArray::iterator indexStreamsEnd = (*primitive).GetIndexStreams().end(); in ForeachIndexStream()650 … for (ResIndexStreamArray::iterator indexStream = (*primitive).GetIndexStreams().begin(); in ForeachIndexStream()
120 // primitive type122 // -ann "Set primitive type of selected mesh object"
874 ResPrimitive primitive in RenderPrimitive() argument877 NW_ASSERT(primitive.IsValid()); in RenderPrimitive()879 ResIndexStreamArray indexStreams = primitive.GetIndexStreams(); in RenderPrimitive()880 GLuint* bufferObjects = reinterpret_cast<GLuint*>(primitive.GetBufferObjects()); in RenderPrimitive()
286 void RenderPrimitive(ResPrimitive primitive);