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Searched refs:poseWorldTransforms (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_StandardSkeleton.cpp45 … Skeleton::TransformPose::TransformArray poseWorldTransforms(resource.GetBonesCount(), allocator); in Create() local
51 poseWorldTransforms.PushBackFast(nw::gfx::CalculatedTransform::Identity()); in Create()
62 poseWorldTransforms, in Create()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_StandardSkeleton.h179 Skeleton::TransformPose::TransformArray poseWorldTransforms, in StandardSkeleton() argument
184 m_WorldTransformPose(poseWorldTransforms), in StandardSkeleton()