Searched refs:pierrotModel (Results 1 – 1 of 1) sorted by relevance
513 SmModel* pierrotModel = m_AddPierrot->Duplicate(); in InitializeScene() local514 m_GfxCtrl->AddModel( pierrotModel ); in InitializeScene()520 pierrotModel->SetPosition( x, y, z ); in InitializeScene()526 pierrotModel->SetRotate( rx, ry, rz ); in InitializeScene()529 pierrotModel->SetAnimEvaluatorNo( 0 ); in InitializeScene()535 pierrotModel->SetVisible( true ); in InitializeScene()540 pierrotModel->SetVisible( false ); in InitializeScene()544 m_AddPierrotArray.push_back( pierrotModel ); in InitializeScene()