Searched refs:particle_rate (Results 1 – 1 of 1) sorted by relevance
445 f32 particle_rate = 0.0f; in InitializeScene() local467 particle_rate = cmd->GetF32( "rate" ); in InitializeScene()468 m_ParticleSlider->SetParam(1.0f - particle_rate); in InitializeScene()469 m_Particle->SetVisibleZone(particle_rate); in InitializeScene()