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Searched refs:particleSetCount (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleModel.h86 particleSetCount(0) in Description()
89 uint particleSetCount; member
353 m_MaximumParticleSet(description.particleSetCount), in ParticleModel()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleModel.cpp246 size += sizeof(ParticleSet*) * description.particleSetCount; in GetMemorySizeForInitialize()
247 size += sizeof(ParticleShape*) * description.particleSetCount; in GetMemorySizeForInitialize()
Dgfx_SceneBuilder.cpp171 description.particleSetCount = resNode.GetParticleSetsCount() + in BuildSceneObject()