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Searched refs:particleSet (Results 1 – 17 of 17) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleModel.h50 void operator()(const ParticleSet* particleSet);
67 void operator()(ParticleSet* particleSet);
184 ParticleSet* particleSet = this->GetParticleSets(i); in ForeachParticleSet() local
186 function(particleSet); in ForeachParticleSet()
200 const ParticleSet* particleSet = this->GetParticleSets(i); in ForeachConstParticleSet() local
202 function(particleSet); in ForeachConstParticleSet()
Dgfx_SceneTraverser.h80 virtual void VisitParticleSet(ParticleSet* particleSet);
Dgfx_ISceneVisitor.h123 virtual void VisitParticleSet(ParticleSet* particleSet) = 0;
Dgfx_ParticleEmitter.h154 void SetParticleSet(ParticleSet* particleSet) in SetParticleSet() argument
156 this->m_ParticleSet = particleSet; in SetParticleSet()
Dgfx_SceneContext.h788 void PushParticleSet(ParticleSet* particleSet) in PushParticleSet() argument
790 bool isPushed = m_ParticleSets.push_back(particleSet); in PushParticleSet()
Dgfx_ParticleShape.h390 void CreateCommandCache(ParticleSet* particleSet);
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneTraverser.cpp176 void SceneTraverser::VisitParticleSet(ParticleSet* particleSet) in VisitParticleSet() argument
178 particleSet->CopyTraversalResults(particleSet->GetParent()); in VisitParticleSet()
181 this->m_SceneContext->PushSceneNode(particleSet); in VisitParticleSet()
182 this->m_SceneContext->PushParticleSet(particleSet); in VisitParticleSet()
Dgfx_MeshRenderer.cpp133 ParticleSet* particleSet = particleModel->GetParticleSets(mesh.GetShapeIndex()); in RenderMesh() local
134 if (particleSet->GetParticleCollection()->GetCount() == 0) in RenderMesh()
262 ParticleSet* particleSet = particleModel->GetParticleSets(shapeIndex); in RenderParticleShape() local
264 const ResParticleSet& resParticleSet = particleSet->GetResParticleSet(); in RenderParticleShape()
271 if (particleSet->GetParticleCollection()->GetCount() == 0) in RenderParticleShape()
315 if (particleSet->GetResParticleSet().GetIsForceWorld()) in RenderParticleShape()
431 NW_ASSERT(!internal::isIllegal(particleSet->GetScaleOffset())); in RenderParticleShape()
434 (f32*)&particleSet->GetScaleOffset()); in RenderParticleShape()
437 NW_ASSERT(!internal::isIllegal(particleSet->GetRotateOffset())); in RenderParticleShape()
440 (f32*)&particleSet->GetRotateOffset()); in RenderParticleShape()
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Dgfx_ParticleSceneUpdater.cpp95 ParticleSet* particleSet = *i++; in UpdateNode() local
96 particleSet->UpdateParticles(particleContext); in UpdateNode()
Dgfx_ParticleModel.cpp36 ParticleSetsAreEmpty::operator()(const ParticleSet* particleSet) in operator ()() argument
38 if (particleSet->GetParticleCollection()->GetCount() > 0) in operator ()()
46 ParticleSetsClear::operator()(ParticleSet* particleSet) in operator ()() argument
48 particleSet->ClearParticleCollection(); in operator ()()
Dgfx_ParticleUtil.cpp81 ParticleSet* particleSet = model->GetParticleSets(i); in SetupParticleObject() local
82 NW_NULL_ASSERT(particleSet); in SetupParticleObject()
84 particleSet->Srand(particleContext->GetRandom()); in SetupParticleObject()
120 ParticleSet* particleSet = model->GetParticleSets(i); in ResolveParticleObject() local
121 NW_NULL_ASSERT(particleSet); in ResolveParticleObject()
124 particleSet->GetUpdaters(); in ResolveParticleObject()
162 ParticleSet* particleSet = in ResolveParticleObject() local
165 emitter->SetParticleSet(particleSet); in ResolveParticleObject()
Dgfx_ParticleShape.cpp41 ParticleSet* particleSet, in SetupParticleVertexAttributeCommand() argument
44 ParticleCollection* collection = particleSet->GetParticleCollection(); in SetupParticleVertexAttributeCommand()
341 ParticleSet* particleSet in CreateCommandCache() argument
348 particleSet, in CreateCommandCache()
356 particleSet->GetResParticleSet()); in CreateCommandCache()
Dgfx_ParticleSet.cpp2531 ParticleSet* particleSet = reinterpret_cast<ParticleSet*>(work); in ParticleChildUpdater() local
2532 if (particleSet != NULL && resForm.IsValid()) in ParticleChildUpdater()
2563 ParticleCollection* targetCollection = particleSet->GetParticleCollection(); in ParticleChildUpdater()
2564 bool targetIsAscendingOrder = particleSet->IsAscendingOrder(); in ParticleChildUpdater()
2574 if (particleSet->WorldMatrix() != modelMtx) in ParticleChildUpdater()
2578 nw::math::MTX34Mult(&transformMatrix, particleSet->InverseWorldMatrix(), modelMtx); in ParticleChildUpdater()
2614 emissionCount = particleSet->AddParticles(emissionCount); in ParticleChildUpdater()
2691 ParticleModel* model = static_cast<ParticleModel*>(particleSet->GetParent()); in ParticleChildUpdater()
2695particleSet->InitializeParticles(targetStartIndex, emissionCount, targetIncrIndex, targetTime); in ParticleChildUpdater()
2753 particleSet->AddParticles( in ParticleChildUpdater()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResParticleModel.cpp46 ResParticleSet particleSet = this->GetParticleSets( s32(i) ); in Setup() local
47 particleSet.Setup(); in Setup()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Particle.h245 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSize() local
246 particleNum += particleSet->GetParticleCollection()->GetCount(); in GetParticleSize()
298 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in SetParticleScaleOffset() local
299particleSet->SetScaleOffset(nw::math::VEC3(particleOffset, particleOffset, particleOffset)); in SetParticleScaleOffset()
319 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); variable
320particleSet->SetScaleOffset(nw::math::VEC3(particleOffsetX, particleOffsetY, particleOffsetZ));
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp218 nw::gfx::ParticleSet* particleSet, in UserUpdater() argument
225 NW_UNUSED_VARIABLE(particleSet); in UserUpdater()
230 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UserUpdater()
268 const bool isAscendingOrder = particleSet->IsAscendingOrder(); in UserUpdater()
316 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(i); in SetUserUpdater() local
319 particleSet->GetUpdaters(); in SetUserUpdater()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp383 nw::gfx::ParticleSet* particleSet = s_ParticleModel->GetParticleSets(0); in UpdateScene() local
384 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UpdateScene()