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/NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp368 nw::demo::ParticleNode* particleNode = s_ParticleEffect->LeaseInstance(); in UpdateParticleApplicationDemo() local
369 if (particleNode != NULL) in UpdateParticleApplicationDemo()
374 particleNode->SetTranslate(fposx, -fposy, 0); in UpdateParticleApplicationDemo()
377 s_SceneRoot->AttachChild(particleNode); in UpdateParticleApplicationDemo()
386 nw::demo::ParticleNode* particleNode = s_ParticleEffect->GetActiveEffect(i); in UpdateParticleApplicationDemo() local
387 if (particleNode && particleNode->IsDone()) in UpdateParticleApplicationDemo()
389 s_SceneRoot->DetachChild(particleNode); in UpdateParticleApplicationDemo()
390 s_ParticleEffect->ReleaseInstance(particleNode); in UpdateParticleApplicationDemo()
421 nw::demo::ParticleNode* particleNode = s_ParticleEffect->GetActiveEffect(i); in ReportParticleApplicationDemo() local
422 if (!particleNode) in ReportParticleApplicationDemo()
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