Searched refs:particleNode (Results 1 – 1 of 1) sorted by relevance
368 nw::demo::ParticleNode* particleNode = s_ParticleEffect->LeaseInstance(); in UpdateParticleApplicationDemo() local369 if (particleNode != NULL) in UpdateParticleApplicationDemo()374 particleNode->SetTranslate(fposx, -fposy, 0); in UpdateParticleApplicationDemo()377 s_SceneRoot->AttachChild(particleNode); in UpdateParticleApplicationDemo()386 nw::demo::ParticleNode* particleNode = s_ParticleEffect->GetActiveEffect(i); in UpdateParticleApplicationDemo() local387 if (particleNode && particleNode->IsDone()) in UpdateParticleApplicationDemo()389 s_SceneRoot->DetachChild(particleNode); in UpdateParticleApplicationDemo()390 s_ParticleEffect->ReleaseInstance(particleNode); in UpdateParticleApplicationDemo()421 nw::demo::ParticleNode* particleNode = s_ParticleEffect->GetActiveEffect(i); in ReportParticleApplicationDemo() local422 if (!particleNode) in ReportParticleApplicationDemo()[all …]