Searched refs:particleLayerId (Results 1 – 4 of 4) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneUpdateHelper.h | 65 u8 particleLayerId, in SubmitViewFunctor() argument 72 m_ParticleLayerId(particleLayerId), in SubmitViewFunctor() 169 u8 particleLayerId, in SubmitView() argument 199 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 208 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 232 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 241 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
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| D | gfx_ISceneUpdater.h | 132 u8 particleLayerId, 152 u8 particleLayerId,
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| D | gfx_SceneUpdater.h | 194 u8 particleLayerId, 214 u8 particleLayerId,
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 114 u8 particleLayerId, in SubmitView() argument 126 particleLayerId, in SubmitView() 139 u8 particleLayerId, in SubmitView() argument 150 particleLayerId, in SubmitView()
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