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Searched refs:particleLayerId (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneUpdateHelper.h65 u8 particleLayerId, in SubmitViewFunctor() argument
72 m_ParticleLayerId(particleLayerId), in SubmitViewFunctor()
169 u8 particleLayerId, in SubmitView() argument
199 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
208 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
232 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
241 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
Dgfx_ISceneUpdater.h132 u8 particleLayerId,
152 u8 particleLayerId,
Dgfx_SceneUpdater.h194 u8 particleLayerId,
214 u8 particleLayerId,
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp114 u8 particleLayerId, in SubmitView() argument
126 particleLayerId, in SubmitView()
139 u8 particleLayerId, in SubmitView() argument
150 particleLayerId, in SubmitView()