Searched refs:parentBoneIndex (Results 1 – 1 of 1) sorted by relevance
89 int parentBoneIndex = bone.GetParentBoneIndex(); in UpdateWorld() local93 if (parentBoneIndex == -1) in UpdateWorld()108 parentLocalTransform = pose.GetTransform(parentBoneIndex); in UpdateWorld()109 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()134 int parentBoneIndex = bone.GetParentBoneIndex(); in UpdateWorld() local138 if (parentBoneIndex == -1) in UpdateWorld()153 parentLocalTransform = pose.GetTransform(parentBoneIndex); in UpdateWorld()154 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()178 int parentBoneIndex = bone.GetParentBoneIndex(); in UpdateWorld() local182 if (parentBoneIndex == -1) in UpdateWorld()[all …]